Example #1
0
        private void sessionOfflineModeGlyphDetectToolStripMenuItem_Click(object sender, EventArgs e)
        {
            IObjectRecogAlgo objectRecognizer = new GlyphBoxObjectRecognition(null, options.prototypeList, 5);
            var objectRecognizerIncluded = new Dictionary<IObjectRecogAlgo, bool>();
            objectRecognizerIncluded[objectRecognizer] = true;

            if (mappingReader == null)
            {
                mappingReader = new DepthCoordinateMappingReader("coordinateMapping.dat");
            }

            Task t = Task.Run(async () =>
            {
                List<Object> detectedObjects = await Utils.DetectObjects("Progress on " + currentSession.sessionName, currentSession.getVideo(0),
                currentSession.getDepth(0),
                new List<IObjectRecogAlgo> { objectRecognizer }, objectRecognizerIncluded,
                (depthImage, result) => mappingReader.projectDepthImageToCameraSpacePoint(depthImage,
                    currentSession.getDepth(0).depthWidth,
                    currentSession.getDepth(0).depthHeight,
                    currentSession.getVideo(0).frameWidth,
                    currentSession.getVideo(0).frameHeight, result)
                    );

                // Run on UI thread
                this.Invoke((MethodInvoker)delegate
                {
                    AddDetectedObjects(detectedObjects);
                });

            });
        }
Example #2
0
        private void generate3d_Click(object sender, EventArgs e)
        {
            // Current assumption is that the depth field is the first one
            var depthReader = o.session.getDepth(0);
            var mappingReader = new DepthCoordinateMappingReader("coordinateMapping.dat");

            if (depthReader != null)
            {
                o.generate3d(depthReader, mappingReader);
            }
        }
Example #3
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="depthReader"></param>
        /// <param name="mappingHelper"></param>
        /// <returns> If the object is 3d-generated </returns>
        internal virtual bool generate3d(BaseDepthReader depthReader, DepthCoordinateMappingReader mappingHelper)
        {
            if (depthReader == null)
            {
                Console.WriteLine("depthReader is null ");
                return false;
            }

            if (mappingHelper == null)
            {
                Console.WriteLine("mappingHelper is null ");
                return false;
            }

            switch (this.genType)
            {
                case GenType.MANUAL:
                    var voxMLReader = VoxMLReader.getDefaultVoxMLReader();

                    var voxMLType = voxMLReader.getVoxMLType(this.semanticType);

                    string inform = "";
                    if (voxMLType.HasValue)
                    {
                        inform = "Object 3d will be generated based on VoxML semantic type " + voxMLType.Value.pred;
                    }
                    else
                    {
                        inform = "There is no corresponding VoxML semantic type. The boundary of objects will be projected directly onto 3d. Do you want to continue?";
                    }

                    var result = System.Windows.Forms.MessageBox.Show(inform, "Generate 3D", System.Windows.Forms.MessageBoxButtons.YesNo);

                    if (result == System.Windows.Forms.DialogResult.Yes)
                    {
                        foreach (var entry in objectMarks)
                        {
                            int frameNo = entry.Key;

                            // Mapping depth image
                            // At this point we use video frameNo
                            // It's actually just an approximation for the depth frameNo
                            Point3[,] colorSpaceToCameraSpacePoint = mappingHelper.projectDepthImageToColor(depthReader.readFrame(frameNo),
                                depthReader.getWidth(),
                                depthReader.getHeight(),
                                session.getVideo(videoFile).frameWidth,
                                session.getVideo(videoFile).frameHeight);

                            LocationMark objectMark = entry.Value;

                            List<PointF> boundary = new List<PointF>();
                            List<Point3> boundary3d = new List<Point3>();

                            if (this is RectangleObject)
                            {
                                var boundingBox = ((RectangleLocationMark)objectMark).boundingBox;
                                boundary.Add(new PointF(boundingBox.X, boundingBox.Y));
                                boundary.Add(new PointF(boundingBox.X + boundingBox.Width, boundingBox.Y));
                                boundary.Add(new PointF(boundingBox.X, boundingBox.Y + boundingBox.Height));
                                boundary.Add(new PointF(boundingBox.X + boundingBox.Width, boundingBox.Y + boundingBox.Height));
                            }
                            else if (this is PolygonObject)
                            {
                                boundary.AddRange(((PolygonLocationMark2D)objectMark).boundingPolygon);
                            }

                            // Using flat information if possible
                            if (voxMLType.HasValue && voxMLType.Value.concavity == "Flat")
                            {
                                // First algorithm : has completed
                                // Using the majority of points to infer the exact locations 
                                // of corner points

                                // Divide the diagonal between any two corners
                                // into noOfInner + 1 sub-segments
                                // int noOfInner = 2;

                                // Create a list of inner points for the surface
                                // by linear combination of corners
                                //List<PointF> innerPoints = new List<PointF>();

                                //for (int i = 0; i < boundary.Count; i++)
                                //    for (int j = i + 1; j < boundary.Count; j++) {
                                //        var start = boundary[i];
                                //        var end = boundary[j];

                                //        for ( int k = 0; k < noOfInner; k ++ )
                                //        {
                                //            var p = new PointF((start.X * (k + 1) + end.X * (noOfInner - k)) / (noOfInner + 1),
                                //                (start.Y * (k + 1) + end.Y * (noOfInner - k)) / (noOfInner + 1));

                                //            innerPoints.Add(p);
                                //        }
                                //    }

                                //// Add the original corner points
                                //innerPoints.AddRange(boundary);

                                int tryDivide = 10;
                                // Second algorithm, work only if one corner point is retrievable
                                PointF anchorCorner = new PointF();
                                Point3 anchorPoint = nullCameraSpacePoint;

                                foreach (PointF p in boundary)
                                {
                                    Point3 cameraSpacePoint = getCameraSpacePoint(colorSpaceToCameraSpacePoint, p);

                                    if (cameraSpacePoint != null && !cameraSpacePoint.Equals(nullCameraSpacePoint))
                                    {
                                        anchorCorner = p;
                                        anchorPoint = cameraSpacePoint;
                                        break;
                                    }
                                }

                                if (!anchorPoint.Equals(nullCameraSpacePoint))
                                {
                                    foreach (PointF corner in boundary)
                                    {
                                        Point3 cameraSpacePoint = getCameraSpacePoint(colorSpaceToCameraSpacePoint, corner);

                                        // If point p is out of the depth view 
                                        if (cameraSpacePoint.Equals(nullCameraSpacePoint))
                                        {
                                            var start = anchorCorner;
                                            var end = corner;
                                            var added = false;

                                            // For each value of k, try to get the point 
                                            // between anchorCorner and corner
                                            // that divide the segment into 1 andk k - 1
                                            for (int k = 2; k < tryDivide; k++)
                                            {
                                                var p = new PointF((start.X + end.X * (k - 1)) / k,
                                                   (start.Y + end.Y * (k - 1)) / k);

                                                Point3 middleCameraSpacePoint = getCameraSpacePoint(colorSpaceToCameraSpacePoint, p);

                                                if (middleCameraSpacePoint != null && !middleCameraSpacePoint.Equals(nullCameraSpacePoint))
                                                {
                                                    var inferred_p = new Point3()
                                                    {
                                                        X = anchorPoint.X + (middleCameraSpacePoint.X - anchorPoint.X) * k,
                                                        Y = anchorPoint.Y + (middleCameraSpacePoint.Y - anchorPoint.Y) * k,
                                                        Z = anchorPoint.Z + (middleCameraSpacePoint.Z - anchorPoint.Z) * k,
                                                    };
                                                    boundary3d.Add(inferred_p);
                                                    added = true;
                                                    break;
                                                }
                                            }

                                            // If that doesn't work
                                            if (!added)
                                            {
                                                boundary3d.Add(nullCameraSpacePoint);
                                            }
                                        }
                                        else
                                        {
                                            boundary3d.Add(cameraSpacePoint);
                                        }
                                    }
                                }
                            }
                            else
                            {
                                // Just mapping to 3d points
                                foreach (PointF p in boundary)
                                {
                                    Point3 cameraSpacePoint = getCameraSpacePoint(colorSpaceToCameraSpacePoint, p);

                                    if (cameraSpacePoint != null && !cameraSpacePoint.Equals(nullCameraSpacePoint))
                                    {
                                        boundary3d.Add(cameraSpacePoint);
                                    }
                                    else
                                    {
                                        boundary3d.Add(nullCameraSpacePoint);
                                    }
                                }
                            }

                            set3DBounding(frameNo, new PolygonLocationMark3D(frameNo, boundary3d));
                        }
                    }

                    break;
                default:
                    return false;
            }

            this.objectType = ObjectType._3D;
            return true;
        }