public static Offset <FaceAnimation> CreateFaceAnimation(FlatBufferBuilder builder,
                                                          uint triggerTime_ms         = 0,
                                                          StringOffset animNameOffset = default(StringOffset),
                                                          float scanlineOpacity       = 1.0f)
 {
     builder.StartObject(3);
     FaceAnimation.AddScanlineOpacity(builder, scanlineOpacity);
     FaceAnimation.AddAnimName(builder, animNameOffset);
     FaceAnimation.AddTriggerTimeMs(builder, triggerTime_ms);
     return(FaceAnimation.EndFaceAnimation(builder));
 }
 public static FaceAnimation GetRootAsFaceAnimation(ByteBuffer _bb, FaceAnimation obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }