public static Offset <AudioSwitch> CreateAudioSwitch(FlatBufferBuilder builder, uint switchGroupId = 0, uint stateId = 0) { builder.StartObject(2); AudioSwitch.AddStateId(builder, stateId); AudioSwitch.AddSwitchGroupId(builder, switchGroupId); return(AudioSwitch.EndAudioSwitch(builder)); }
public static AudioSwitch GetRootAsAudioSwitch(ByteBuffer _bb, AudioSwitch obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }