public override void PopulateFromJson(JObject jsonObject)
 {
     base.PopulateFromJson(jsonObject);
     m_floorType          = (FloorMechanismType)Serialization.JsonTokenValue <int>(jsonObject, "floorType", 1);
     m_activationValue    = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "activationValue");
     m_activationType     = (ActionType)Serialization.JsonTokenValue <int>(jsonObject, "activationType", 0);
     m_activationTrigger  = (FloorMechanismActivationType)Serialization.JsonTokenValue <int>(jsonObject, "activationTrigger", 0);
     m_removeOnActivation = Serialization.JsonTokenValue <bool>(jsonObject, "removeOnActivation", true);
 }
Example #2
0
 public override void PopulateFromJson(JObject jsonObject)
 {
     base.PopulateFromJson(jsonObject);
     m_precomputedData    = PrecomputedData.FromJsonProperty(jsonObject, "precomputedData");
     m_families           = Serialization.JsonArrayAsList <Family>(jsonObject, "families");
     m_life               = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "life");
     m_movementPoints     = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "movementPoints");
     m_actionValue        = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "actionValue");
     m_customActionTarget = IEntitySelectorUtils.FromJsonProperty(jsonObject, "customActionTarget");
     m_actionType         = (ActionType)Serialization.JsonTokenValue <int>(jsonObject, "actionType", 0);
     m_actionRange        = ActionRange.FromJsonProperty(jsonObject, "actionRange");
     m_aiArchetype        = (AIArchetype)Serialization.JsonTokenValue <int>(jsonObject, "aiArchetype", 0);
 }
        public void PopulateFromJson(JObject jsonObject)
        {
            JArray val = Serialization.JsonArray(jsonObject, "dynamicValueReferences");

            m_dynamicValueReferences = new List <ILevelOnlyDependant>((val != null) ? val.get_Count() : 0);
            if (val != null)
            {
                foreach (JToken item in val)
                {
                    m_dynamicValueReferences.Add(ILevelOnlyDependantUtils.FromJsonToken(item));
                }
            }
            m_checkNumberOfSummonings = Serialization.JsonTokenValue <bool>(jsonObject, "checkNumberOfSummonings", false);
            m_checkNumberOfMechanisms = Serialization.JsonTokenValue <bool>(jsonObject, "checkNumberOfMechanisms", false);
            AdditionalPopulateFromJson(jsonObject);
        }
Example #4
0
        public override void PopulateFromJson(JObject jsonObject)
        {
            base.PopulateFromJson(jsonObject);
            m_god = (God)Serialization.JsonTokenValue <int>(jsonObject, "god", 0);
            m_playerActionPoints   = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "playerActionPoints");
            m_maxMechanismsOnBoard = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "maxMechanismsOnBoard");
            m_maxSummoningsOnBoard = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "maxSummoningsOnBoard");
            JArray val = Serialization.JsonArray(jsonObject, "spells");

            m_spells = new List <Id <SpellDefinition> >((val != null) ? val.get_Count() : 0);
            if (val != null)
            {
                foreach (JToken item2 in val)
                {
                    Id <SpellDefinition> item = Serialization.JsonTokenIdValue <SpellDefinition>(item2);
                    m_spells.Add(item);
                }
            }
            m_defaultDeck = Serialization.JsonTokenIdValue <SquadDefinition>(jsonObject, "defaultDeck");
        }
Example #5
0
 public void PopulateFromJson(JObject jsonObject)
 {
     m_min = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "min");
     m_max = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "max");
 }
 public override void PopulateFromJson(JObject jsonObject)
 {
     base.PopulateFromJson(jsonObject);
     m_baseMecaLife = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "baseMecaLife");
 }