Example #1
0
        public MeshesDialog(Model model, Bone bone)
        {
            InitializeComponent();

            this.model = model;
            this.bone = bone;

            //Populate meshesComboBox with available meshes
            foreach (Mesh mesh in model.Meshes)
            {
                if (!model.IsMeshAssigned(mesh, model.Children))
                {
                    meshesComboBox.Items.Add(mesh);
                }
            }
            if (meshesComboBox.Items.Count == 0)
            {
                meshesComboBox.Enabled = false;
            }

            //Populate meshesListBox with meshes assigned to bone
            foreach (Mesh mesh in bone.Meshes)
            {
                meshesListBox.Items.Add(mesh);
            }
        }
Example #2
0
        /// <summary>
        /// Construct a new mesh from an ASE GeomObject
        /// </summary>
        /// <param name="obj">ASE GeomObject to read from</param>
        public Mesh(ASE.GeomObject obj)
        {
            children = new List<Node>();
            name = obj.name;
            color = Colors.Random();
            polygon = new Polygon();
            polygon.Material = null;
            //Vertices
            foreach (ASE.Vector3D v in obj.mesh.verticies)
                polygon.Vertices.Add(new Vertex(v.x, v.y, v.z));
            //Normals
            foreach (ASE.Vector3D v in obj.mesh.vertexNormals)
                polygon.Normals.Add(new Vertex(v.x, v.y, v.z));
            //Texture coordinates
            foreach (ASE.Vector3D uv in obj.mesh.textureCoordinates)
                polygon.UVs.Add(new UV(uv.x, uv.y));
            //Faces
            foreach (ASE.Face face in obj.mesh.faces)
            {
                Face f = new Face();
                foreach (int i in face.vertex)
                    f.Indices.Add(new Index(i, -1, i));
                f.Material = new Material();
                polygon.Faces.Add(f);
            }

            setColor();

            bone = null;
        }
Example #3
0
        /// <summary>
        /// Construct a new Mesh
        /// </summary>
        public Mesh()
        {
            children = new List<Node>();
            name = "";
            color = Colors.Random();
            polygon = new Polygon();
            bone = null;

            setColor();
        }
Example #4
0
 private void addBone(Bone bone, TreeNode parent)
 {
     TreeNode node = new TreeNode(bone.Name);
     node.ImageKey = "bone";
     node.SelectedImageKey = "bone";
     node.Tag = bone;
     if (parent == null)
         this.Nodes.Add(node);
     else
         parent.Nodes.Add(node);
     //Add children
     foreach (Node child in bone.Children)
     {
         if (child is Bone)
             addBone((Bone)child, node);
     }
 }
Example #5
0
 private void rotate(OpenGL gl, Bone bone)
 {
     if (!(bone.Parent is Model))
     {
         if (bone.Parent is Bone)
         {
             rotate(gl, (Bone)bone.Parent);
         }
     }
     RotateTransform rotation = new RotateTransform();
     rotation.FocalPoint = bone.Position;
     rotation.Rotation = bone.Rotation;
     rotation.Rotate(gl);
 }
Example #6
0
 private void parentTranslation(OpenGL gl, Bone bone)
 {
     if (!(bone.Parent is Model))
     {
         if (bone.Parent is Bone)
         {
             Bone parent = bone.Parent as Bone;
             parentTranslation(gl, parent);
             gl.Translate(parent.Translation.X,
                 parent.Translation.Y, parent.Translation.Z);
         }
     }
 }
Example #7
0
 private void getSelectedMeshes(Bone bone)
 {
     string selectedMeshes = "";
     if (bone.Meshes.Count > 0)
     {
         foreach (Mesh mesh in bone.Meshes)
         {
             selectedMeshes += mesh.Name + ", ";
         }
         selectedMeshes =
             selectedMeshes.Substring(0, selectedMeshes.Length - 2);
     }
     else
     {
         selectedMeshes = "(none)";
     }
     meshesLabel.Text = selectedMeshes;
 }
Example #8
0
 private void getSelectedBone(Bone childBone)
 {
     parentComboBox.Items.Clear();
     parentComboBox.Items.Add(Bone.Null);
     bool sel = false;
     //Add all bones not already parented to a bone and
     // the parent of this bone (if any)
     foreach (Bone modelBone in model.Bones)
     {
         if (modelBone != childBone)
         {
             parentComboBox.Items.Add(modelBone);
             if (childBone.Parent == modelBone)
             {
                 sel = true;
                 parentComboBox.SelectedIndex = parentComboBox.Items.Count - 1;
             }
         }
     }
     if (!sel)
         parentComboBox.SelectedIndex = 0;
 }
Example #9
0
        private Vertex parentTranslationDiff(Bone bone)
        {
            Vertex diff = new Vertex(0, 0, 0);

            if (!(bone.Parent is Model))
            {
                if (bone.Parent is Bone)
                {
                    Bone parent = bone.Parent as Bone;
                    diff += parentTranslationDiff(parent);
                    diff += parent.Translation;
                }
            }

            return diff;
        }
Example #10
0
        /// <summary>
        /// Calculates a given Bone's absolute position after being transformed.
        /// </summary>
        /// <param name="bone">The Bone to get the position for</param>
        /// <returns>The given Bone's absolute position after being transformed</returns>
        private Vertex getTransformedPosition(Bone bone)
        {
            Vertex translation = bone.Position;
            translation += Translation;
            Bone parent = null;
            if (!(bone.Parent is Model))
            {
                if (bone.Parent is Bone)
                {
                    parent = bone.Parent as Bone;
                }
            }

            if (parent != null)
            {
                translation += parentTranslationDiff(bone);
                translation = Helpers.VertexRotateTransform(
                    translation, parent.TransformedPosition, parent.Rotation);
            }

            return translation;
        }