public HalloweenScene2013(IEnumerable<string> args) { buttonTestHand = new DigitalInput("Hand"); buttonTestHead = new DigitalInput("Head"); buttonTestDrawer1 = new DigitalInput("Drawer 1"); buttonTestDrawer2 = new DigitalInput("Drawer 2"); buttonRunSequence = new DigitalInput("Run Seq!"); buttonTestSound = new DigitalInput("Test Sound"); buttonTestPopEyes = new DigitalInput("Pop Eyes"); buttonTestPopUp = new DigitalInput("Pop Up"); switchHand = new Switch("Hand"); switchHead = new Switch("Head"); switchDrawer1 = new Switch("Drawer 1"); switchDrawer2 = new Switch("Drawer 2"); switchPopEyes = new Switch("Pop Eyes"); switchPopUp = new Switch("Pop Up"); audioPlayer = new AudioPlayer("Audio Player"); raspberry.DigitalInputs[0].Connect(buttonTestHand); raspberry.DigitalInputs[1].Connect(buttonTestHead); raspberry.DigitalInputs[2].Connect(buttonTestDrawer1); raspberry.DigitalInputs[3].Connect(buttonTestDrawer2); raspberry.DigitalInputs[7].Connect(buttonRunSequence); raspberry.DigitalOutputs[7].Connect(switchHand); raspberry.DigitalOutputs[2].Connect(switchHead); raspberry.DigitalOutputs[5].Connect(switchDrawer1); raspberry.DigitalOutputs[6].Connect(switchDrawer2); raspberry.DigitalOutputs[3].Connect(switchPopEyes); raspberry.DigitalOutputs[4].Connect(switchPopUp); raspberry.Connect(audioPlayer); }
public DemoScene1(IEnumerable<string> args) { pulsatingEffect1 = new Effect.Pulsating("Pulse FX 1", S(2), 0.1, 1.0, false); light1 = new StrobeColorDimmer("Small RGB"); buttonTestSound = new DigitalInput("Test sound"); buttonPlayBackground = new DigitalInput("Play Background"); buttonPauseBackground = new DigitalInput("Pause Background"); buttonTrigger1 = new DigitalInput("Test seq"); buttonTestLight1 = new DigitalInput("Test light"); buttonTestLight2 = new DigitalInput("Test pulse"); switchTest1 = new Switch("Switch test 1"); audioPlayer = new AudioPlayer("Audio Player"); }
public IceBucket(IEnumerable<string> args) { stateMachine = new Controller.EnumStateMachine<States>("Main"); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.05, 1.0, false); lightSpot = new StrobeColorDimmer("Spotlight"); inputArm = new DigitalInput("Arm"); inputDisarm = new DigitalInput("Disarm"); inputDump = new DigitalInput("Dump"); inputNextSong = new DigitalInput("Next Song"); inputReset = new DigitalInput("Reset"); relayStart = new Switch("Relay Start"); relayDirA = new Switch("Relay Dir A"); relayDirB = new Switch("Relay Dir B"); audioPlayer = new AudioPlayer("Audio Player"); this.oscServer = new Expander.OscServer(9999); stateMachine.For(States.Armed) .SetUp(() => { pulsatingEffect1.Start(); audioPlayer.PlayEffect("Nuclear-alarm"); }) .Execute(instance => { while (!instance.IsCancellationRequested) { instance.WaitFor(S(1)); } }) .TearDown(() => { audioPlayer.PauseFX(); pulsatingEffect1.Stop(); }); stateMachine.For(States.Dumped) .Execute(instance => { while (!instance.IsCancellationRequested) { instance.WaitFor(S(1)); } }); ; stateMachine.SetBackgroundState(States.Idle); }
public TestScene3(IEnumerable<string> args) { buttonPlayFX = new DigitalInput("Play FX"); buttonPauseFX = new DigitalInput("Pause FX"); buttonCueFX = new DigitalInput("Cue FX"); buttonResumeFX = new DigitalInput("Resume FX"); buttonPlayBackground = new DigitalInput("Play Background"); buttonPauseBackground = new DigitalInput("Pause Background"); buttonBackgroundLowVolume = new DigitalInput("Background Low"); buttonBackgroundHighVolume = new DigitalInput("Background High"); buttonBackgroundNext = new DigitalInput("BG next"); buttonTrigger1 = new DigitalInput("Pop!"); switchTest1 = new Switch("Switch test 1"); audioPlayer = new AudioPlayer("Audio Player"); this.oscServer = new Expander.OscServer(9999); }
public HalloweenScene2013(IEnumerable<string> args) { buttonTestHand = new DigitalInput("Hand"); buttonTestHead = new DigitalInput("Head"); buttonTestDrawer1 = new DigitalInput("Drawer 1"); buttonTestDrawer2 = new DigitalInput("Drawer 2"); buttonRunSequence = new DigitalInput("Run Seq!"); buttonTestSound = new DigitalInput("Test Sound"); buttonTestPopEyes = new DigitalInput("Pop Eyes"); buttonTestPopUp = new DigitalInput("Pop Up"); switchHand = new Switch("Hand"); switchHead = new Switch("Head"); switchDrawer1 = new Switch("Drawer 1"); switchDrawer2 = new Switch("Drawer 2"); switchPopEyes = new Switch("Pop Eyes"); switchPopUp = new Switch("Pop Up"); audioPlayer = new AudioPlayer("Audio Player"); }
public Xmas2013scene(IEnumerable<string> args) { hours = new OperatingHours("Hours"); timeline1 = new Controller.Timeline<string>(1); stateMachine = new Controller.EnumStateMachine<States>("Main"); hatLightState = new Controller.IntStateMachine("Hats"); lightJesus = new StrobeColorDimmer("Jesus"); lightStar = new Dimmer("Star"); lightHat1 = new Dimmer("Hat 1"); lightHat2 = new Dimmer("Hat 2"); lightHat3 = new Dimmer("Hat 3"); lightHat4 = new Dimmer("Hat 4"); lightSnow1 = new Dimmer("Snow 1"); lightSnow2 = new Dimmer("Snow 2"); lightStairs1 = new Dimmer("Stair 1"); lightStairs2 = new Dimmer("Stairs 2"); lightGarland1 = new Dimmer("Garland 1"); lightGarland2 = new Dimmer("Garland 2"); lightGarland3 = new Dimmer("Garland 3"); lightGarland4 = new Dimmer("Garland 4"); lightString1 = new Dimmer("String 1"); lightString2 = new Dimmer("String 1"); lightXmasTree = new Dimmer("Xmas Tree"); lightDeerLarge = new Dimmer("Deer Large"); lightDeerSmall = new Dimmer("Deer Small"); lightTreeUp = new StrobeColorDimmer("Tree up"); switchSanta = new Switch("Santa"); switchDeerHuge = new Switch("Deer Huge"); lightTopperSmall = new Dimmer("Topper Small"); lightTopperLarge = new Dimmer("Topper Large"); lightNet1 = new Dimmer("Net 1"); lightNet2 = new Dimmer("Net 2"); lightVader = new StrobeColorDimmer("Vader"); light3wise = new StrobeColorDimmer("3wise"); pulsatingEffect1 = new Effect.Pulsating("Pulse FX 1", S(4), 0.4, 1.0, false); pulsatingStar = new Effect.Pulsating("Pulse Star", S(2), 0.2, 0.4, false); flickerEffect = new Effect.Flicker("Flicker", 0.5, 0.6, false); faderIn = new Effect.Fader("FaderIn", S(2), 0.0, 1.0, false); candyCane = new Controller.Sequence("Candy Cane"); twinkleSeq = new Controller.Sequence("Twinkle"); backgroundLoop = new Controller.Sequence("Background"); music1Seq = new Controller.Sequence("Christmas Canon"); starwarsCane = new Controller.Sequence("Starwars Cane"); fatherSeq = new Controller.Sequence("Father"); offHours1Seq = new Controller.Sequence("Off hours 1"); offHours2Seq = new Controller.Sequence("Off hours 2"); waveformSeq = new Controller.Sequence("Waveform"); allPixels = new VirtualPixel1D("All Pixels", 100); starwarsPixels = new VirtualPixel1D("Star wars", 50); saberPixels = new VirtualPixel1D("Saber", 60); buttonTest = new DigitalInput("Test"); buttonStartInflatables = new DigitalInput("Inflatables"); buttonOverrideHours = new DigitalInput("Override hours", true); buttonBlue = new DigitalInput("Blue"); buttonRed = new DigitalInput("Red"); switchButtonBlue = new Switch("Blue"); switchButtonRed = new Switch("Red"); elJesus = new Switch("Jesus Halo"); audioPlayer = new AudioPlayer("Audio"); popOut1Piano = new Effect.PopOut("Piano", S(0.4)); popOut1Drums = new Effect.PopOut("Drums", S(0.4)); popOut1DrumsFast = new Effect.PopOut("Drums Fast", S(0.3)); popOut1Chord = new Effect.PopOut("Chord", S(0.4)); popOut1Solo = new Effect.PopOut("Solo", S(0.3)); popOut1Solo2 = new Effect.PopOut("Solo 2", S(0.2)); popOut1Choir = new Effect.PopOut("Choir", S(1.0)); popOut1Voice = new Effect.PopOut("Voice", S(1.0)); popOut1Vocal2 = new Effect.PopOut("Vocal 2", S(2.0)); popOut1VocalLong = new Effect.PopOut("Vocal Long", S(5.0)); popOut1End = new Effect.PopOut("End", S(5.0)); this.oscServer = new Expander.OscServer(10000); }
public HalloweenScene2013B(IEnumerable<string> args) { this.lastFogRun = DateTime.Now; stateMachine = new Controller.EnumStateMachine<States>("Main"); pulsatingEffect1 = new Effect.Pulsating("Pulse FX 1", S(2), 0.1, 0.5, false); pulsatingEffect2 = new Effect.Pulsating("Pulse FX 2", S(2), 0.2, 0.8, false); flickerEffect = new Effect.Flicker("Flicker", 0.4, 0.6, false); flickerEffect2 = new Effect.Flicker("Flicker 2", 0.4, 0.6, false); popOutEffect = new Effect.PopOut("PopOut", S(1)); hoursSmall = new OperatingHours("Hours Small"); hoursFull = new OperatingHours("Hours Full"); buttonMotionCat = new DigitalInput("Walkway Motion"); buttonMotionBeauty = new DigitalInput("Beauty Motion"); buttonTriggerStairs = new DigitalInput("Stairs Trigger 1"); buttonTriggerPopup = new DigitalInput("Popup Trigger"); buttonTestA = new DigitalInput("Test A"); buttonTestB = new DigitalInput("Test B"); buttonTestC = new DigitalInput("Test C"); buttonTestSpider = new DigitalInput("Spider"); switchDeadendDrive = new Switch("Deadend dr"); catLights = new Switch("Cat lights"); catFan = new Switch("Cat"); georgeMotor = new MotorWithFeedback("George Motor"); lightPopup = new StrobeDimmer("Popup light"); lightGeorge = new StrobeColorDimmer("George light"); lightBeauty = new StrobeColorDimmer("Beauty light"); lightFloor = new StrobeColorDimmer("Floor light"); lightSign = new StrobeColorDimmer("Sign"); skullsLight = new Dimmer("Skulls"); lightTreeGhost = new Dimmer("Ghosts in tree"); skullsLight2 = new Dimmer("Skulls 2"); lightSpiderWeb = new Dimmer("Spiderweb"); lightEyes = new Switch("Eyes"); audioCat = new AudioPlayer("Audio Cat"); audioGeorge = new AudioPlayer("Audio George"); audioBeauty = new AudioPlayer("Audio Beauty"); audioSpider = new AudioPlayer("Audio Spider"); switchHand = new Switch("Hand"); switchHead = new Switch("Head"); switchDrawer1 = new Switch("Drawer 1"); switchDrawer2 = new Switch("Drawer 2"); switchPopEyes = new Switch("Pop Eyes"); switchPopUp = new Switch("Pop Up"); switchSpider = new Switch("Spider"); switchSpiderEyes1 = new Switch("Spider Eyes 1"); switchSpiderEyes2 = new Switch("Spider Eyes 2"); switchFog = new Switch("Fog"); allPixels = new VirtualPixel1D("All Pixels", 28 + 50); }
public HalloweenScene2013B(IEnumerable<string> args) { this.lastFogRun = DateTime.Now; stateMachine = new Controller.EnumStateMachine<States>("Main"); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.1, 0.5, false); pulsatingEffect2 = new Effect.Pulsating(S(2), 0.2, 0.8, false); flickerEffect = new Effect.Flicker(0.4, 0.6, false); flickerEffect2 = new Effect.Flicker(0.4, 0.6, false); popOutEffect = new Effect.PopOut(S(1)); hoursSmall = new OperatingHours("Hours Small"); hoursFull = new OperatingHours("Hours Full"); buttonMotionCat = new DigitalInput("Walkway Motion"); buttonMotionBeauty = new DigitalInput("Beauty Motion"); buttonTriggerStairs = new DigitalInput("Stairs Trigger 1"); buttonTriggerPopup = new DigitalInput("Popup Trigger"); buttonTestA = new DigitalInput("Test A"); buttonTestB = new DigitalInput("Test B"); buttonTestC = new DigitalInput("Test C"); buttonTestSpider = new DigitalInput("Spider"); switchDeadendDrive = new Switch("Deadend dr"); catLights = new Switch("Cat lights"); catFan = new Switch("Cat"); georgeMotor = new MotorWithFeedback("George Motor"); lightPopup = new StrobeDimmer("Popup light"); lightGeorge = new StrobeColorDimmer("George light"); lightBeauty = new StrobeColorDimmer("Beauty light"); lightFloor = new StrobeColorDimmer("Floor light"); lightSign = new StrobeColorDimmer("Sign"); skullsLight = new Dimmer("Skulls"); lightTreeGhost = new Dimmer("Ghosts in tree"); skullsLight2 = new Dimmer("Skulls 2"); lightSpiderWeb = new Dimmer("Spiderweb"); lightEyes = new Switch("Eyes"); audioCat = new AudioPlayer("Audio Cat"); audioGeorge = new AudioPlayer("Audio George"); audioBeauty = new AudioPlayer("Audio Beauty"); audioSpider = new AudioPlayer("Audio Spider"); switchHand = new Switch("Hand"); switchHead = new Switch("Head"); switchDrawer1 = new Switch("Drawer 1"); switchDrawer2 = new Switch("Drawer 2"); switchPopEyes = new Switch("Pop Eyes"); switchPopUp = new Switch("Pop Up"); switchSpider = new Switch("Spider"); switchSpiderEyes1 = new Switch("Spider Eyes 1"); switchSpiderEyes2 = new Switch("Spider Eyes 2"); switchFog = new Switch("Fog"); allPixels = new VirtualPixel1D(28 + 50); // Cat raspberry1.DigitalInputs[0].Connect(buttonMotionCat); raspberry1.DigitalInputs[4].Connect(buttonTriggerStairs, true); raspberry1.DigitalOutputs[0].Connect(switchDeadendDrive); raspberry1.DigitalOutputs[1].Connect(switchFog); raspberry1.Motor.Connect(georgeMotor); raspberry1.Connect(audioCat); // Beauty raspberry2.Connect(audioBeauty); raspberry2.DigitalOutputs[7].Connect(switchHand); raspberry2.DigitalOutputs[2].Connect(switchHead); raspberry2.DigitalOutputs[5].Connect(switchDrawer1); raspberry2.DigitalOutputs[6].Connect(switchDrawer2); raspberry2.DigitalOutputs[3].Connect(switchPopEyes); raspberry2.DigitalOutputs[4].Connect(switchPopUp); raspberry2.DigitalInputs[5].Connect(buttonMotionBeauty, true); raspberry2.DigitalInputs[6].Connect(buttonTriggerPopup, true); // Background/George raspberry3.Connect(audioGeorge); // Spider raspberry4.Connect(audioSpider); raspberry4.DigitalOutputs[0].Connect(switchSpider); raspberry4.DigitalOutputs[2].Connect(switchSpiderEyes1); raspberry4.DigitalOutputs[3].Connect(switchSpiderEyes2); }
public DemoScene1(IEnumerable<string> args) { pulsatingEffect1 = new Effect.Pulsating(S(2), 0.1, 1.0, false, "Pulse FX 1"); light1 = new StrobeColorDimmer("Small RGB"); buttonTestSound = new DigitalInput("Test sound"); buttonPlayBackground = new DigitalInput("Play Background"); buttonPauseBackground = new DigitalInput("Pause Background"); buttonTrigger1 = new DigitalInput("Test seq"); buttonTestLight1 = new DigitalInput("Test light"); buttonTestLight2 = new DigitalInput("Test pulse"); switchTest1 = new Switch("Switch test 1"); audioPlayer = new AudioPlayer("Audio Player"); raspberry.DigitalInputs[4].Connect(buttonTrigger1, true); raspberry.DigitalOutputs[7].Connect(switchTest1); raspberry.Connect(audioPlayer); var demoSeq = new Controller.Sequence("Demo Sequence"); demoSeq.WhenExecuted .Execute(instance => { audioPlayer.PlayEffect("laugh"); switchTest1.SetPower(true); light1.SetColor(Color.Orange, 1.0); instance.WaitFor(TimeSpan.FromSeconds(1)); switchTest1.SetPower(false); light1.RunEffect(new Effect2.Fader(1.0, 0.0), S(1.0)); }); buttonTestSound.ActiveChanged += (sender, e) => { if (e.NewState) { audioPlayer.PlayEffect("sixthsense-deadpeople"); } }; buttonPlayBackground.ActiveChanged += (sender, e) => { if (e.NewState) { audioPlayer.PlayBackground(); } }; buttonPauseBackground.ActiveChanged += (sender, e) => { if (e.NewState) { audioPlayer.PauseBackground(); } }; buttonTestLight1.ActiveChanged += (sender, e) => { if (e.NewState) { light1.SetOnlyColor(Color.White); light1.RunEffect(new Effect2.Fader(0.0, 1.0), S(1.0)); Thread.Sleep(S(1)); light1.RunEffect(new Effect2.Fader(1.0, 0.0), S(1.0)); } }; buttonTestLight2.ActiveChanged += (sender, e) => { if (e.NewState) { pulsatingEffect1.Start(); } else { pulsatingEffect1.Stop(); } }; buttonTrigger1.ActiveChanged += (sender, e) => { if (e.NewState) { Executor.Current.Execute(demoSeq); } }; pulsatingEffect1.AddDevice(light1); }