private void Play(bool forward) { if (this.target == null) { this.target = base.GetComponentInChildren <Animation>(); } if (this.target != null) { if (this.clearSelection && (UICamera.selectedObject == base.gameObject)) { UICamera.selectedObject = null; } int num = -(int)this.playDirection; AnimationOrTween.Direction playDirection = !forward ? ((AnimationOrTween.Direction)num) : this.playDirection; ActiveAnimation animation = ActiveAnimation.Play(this.target, this.clipName, playDirection, this.ifDisabledOnPlay, this.disableWhenFinished); if (animation != null) { if (this.resetOnPlay) { animation.Reset(); } animation.onFinished = this.onFinished; if ((this.eventReceiver != null) && !string.IsNullOrEmpty(this.callWhenFinished)) { animation.eventReceiver = this.eventReceiver; animation.callWhenFinished = this.callWhenFinished; } else { animation.eventReceiver = null; } } } }
public static ActiveAnimation Play(Animation anim, string clipName, AnimationOrTween.Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition) { if (!NGUITools.GetActive(anim.gameObject)) { if (enableBeforePlay != EnableCondition.EnableThenPlay) { return(null); } NGUITools.SetActive(anim.gameObject, true); UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren <UIPanel>(); int index = 0; int length = componentsInChildren.Length; while (index < length) { componentsInChildren[index].Refresh(); index++; } } ActiveAnimation component = anim.GetComponent <ActiveAnimation>(); if (component == null) { component = anim.gameObject.AddComponent <ActiveAnimation>(); } component.mAnim = anim; component.mDisableDirection = (AnimationOrTween.Direction)disableCondition; component.eventReceiver = null; component.callWhenFinished = null; component.onFinished = null; component.Play(clipName, playDirection); return(component); }
// Token: 0x0600025D RID: 605 RVA: 0x000193A4 File Offset: 0x000175A4 public void Play(bool forward, bool onlyIfDifferent) { if (this.target || this.animator) { if (onlyIfDifferent) { if (this.mActivated == forward) { return; } this.mActivated = forward; } if (this.clearSelection && UICamera.selectedObject == base.gameObject) { UICamera.selectedObject = null; } int num = (int)(-(int)this.playDirection); AnimationOrTween.Direction direction = forward ? this.playDirection : ((AnimationOrTween.Direction)num); ActiveAnimation activeAnimation = this.target ? ActiveAnimation.Play(this.target, this.clipName, direction, this.ifDisabledOnPlay, this.disableWhenFinished) : ActiveAnimation.Play(this.animator, this.clipName, direction, this.ifDisabledOnPlay, this.disableWhenFinished); if (activeAnimation != null) { if (this.resetOnPlay) { activeAnimation.Reset(); } for (int i = 0; i < this.onFinished.Count; i++) { EventDelegate.Add(activeAnimation.onFinished, new EventDelegate.Callback(this.OnFinished), true); } } } }
// Token: 0x0600493D RID: 18749 RVA: 0x0011761C File Offset: 0x0011581C private void Play(bool forward) { if (this.target == null) { this.target = base.GetComponentInChildren <Animation>(); } if (this.target != null) { if (this.clearSelection && global::UICamera.selectedObject == base.gameObject) { global::UICamera.selectedObject = null; } int num = (int)(-(int)this.playDirection); AnimationOrTween.Direction direction = (AnimationOrTween.Direction)((!forward) ? num : ((int)this.playDirection)); global::ActiveAnimation activeAnimation = global::ActiveAnimation.Play(this.target, this.clipName, direction, this.ifDisabledOnPlay, this.disableWhenFinished); if (this.resetOnPlay) { activeAnimation.Reset(); } if (this.eventReceiver != null && !string.IsNullOrEmpty(this.callWhenFinished)) { activeAnimation.eventReceiver = this.eventReceiver; activeAnimation.callWhenFinished = this.callWhenFinished; } } }
// Token: 0x06004A12 RID: 18962 RVA: 0x0011D7C4 File Offset: 0x0011B9C4 public static global::ActiveAnimation Play(Animation anim, string clipName, AnimationOrTween.Direction playDirection, AnimationOrTween.EnableCondition enableBeforePlay, AnimationOrTween.DisableCondition disableCondition) { if (!anim.gameObject.activeInHierarchy) { if (enableBeforePlay != AnimationOrTween.EnableCondition.EnableThenPlay) { return(null); } global::NGUITools.SetActive(anim.gameObject, true); } global::ActiveAnimation activeAnimation = anim.GetComponent <global::ActiveAnimation>(); if (activeAnimation != null) { activeAnimation.enabled = true; } else { activeAnimation = anim.gameObject.AddComponent <global::ActiveAnimation>(); } activeAnimation.mAnim = anim; activeAnimation.mDisableDirection = (AnimationOrTween.Direction)disableCondition; activeAnimation.Play(clipName, playDirection); return(activeAnimation); }
public static ActiveAnimation Play(Animation anim, string clipName, AnimationOrTween.Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition) { if (!anim.gameObject.activeInHierarchy) { if (enableBeforePlay != EnableCondition.EnableThenPlay) { return(null); } NGUITools.SetActive(anim.gameObject, true); } ActiveAnimation component = anim.GetComponent <ActiveAnimation>(); if (component != null) { component.enabled = true; } else { component = anim.gameObject.AddComponent <ActiveAnimation>(); } component.mAnim = anim; component.mDisableDirection = (AnimationOrTween.Direction)disableCondition; component.Play(clipName, playDirection); return(component); }
// Token: 0x06000341 RID: 833 RVA: 0x0002012C File Offset: 0x0001E32C private void Play(string clipName, AnimationOrTween.Direction playDirection) { if (playDirection == AnimationOrTween.Direction.Toggle) { playDirection = ((this.mLastDirection != AnimationOrTween.Direction.Forward) ? AnimationOrTween.Direction.Forward : AnimationOrTween.Direction.Reverse); } if (this.mAnim != null) { base.enabled = true; this.mAnim.enabled = false; if (string.IsNullOrEmpty(clipName)) { if (!this.mAnim.isPlaying) { this.mAnim.Play(); } } else if (!this.mAnim.IsPlaying(clipName)) { this.mAnim.Play(clipName); } foreach (object obj in this.mAnim) { AnimationState animationState = (AnimationState)obj; if (string.IsNullOrEmpty(clipName) || animationState.name == clipName) { float num = Mathf.Abs(animationState.speed); animationState.speed = num * (float)playDirection; if (playDirection == AnimationOrTween.Direction.Reverse && animationState.time == 0f) { animationState.time = animationState.length; } else if (playDirection == AnimationOrTween.Direction.Forward && animationState.time == animationState.length) { animationState.time = 0f; } } } this.mLastDirection = playDirection; this.mNotify = true; this.mAnim.Sample(); return; } if (this.mAnimator != null) { if (base.enabled && this.isPlaying && this.mClip == clipName) { this.mLastDirection = playDirection; return; } base.enabled = true; this.mNotify = true; this.mLastDirection = playDirection; this.mClip = clipName; this.mAnimator.Play(this.mClip, 0, (playDirection == AnimationOrTween.Direction.Forward) ? 0f : 1f); } }
private void Play(string clipName, AnimationOrTween.Direction playDirection) { if (this.mAnim != null) { base.enabled = true; this.mAnim.enabled = false; if (playDirection == AnimationOrTween.Direction.Toggle) { playDirection = (this.mLastDirection == AnimationOrTween.Direction.Forward) ? AnimationOrTween.Direction.Reverse : AnimationOrTween.Direction.Forward; } if (string.IsNullOrEmpty(clipName)) { if (!this.mAnim.isPlaying) { this.mAnim.Play(); } } else if (!this.mAnim.IsPlaying(clipName)) { this.mAnim.Play(clipName); } IEnumerator enumerator = this.mAnim.GetEnumerator(); try { while (enumerator.MoveNext()) { AnimationState current = (AnimationState)enumerator.Current; if (string.IsNullOrEmpty(clipName) || (current.name == clipName)) { float num = Mathf.Abs(current.speed); current.speed = num * ((float)playDirection); if ((playDirection == AnimationOrTween.Direction.Reverse) && (current.time == 0f)) { current.time = current.length; } else if ((playDirection == AnimationOrTween.Direction.Forward) && (current.time == current.length)) { current.time = 0f; } } } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable != null) { disposable.Dispose(); } } this.mLastDirection = playDirection; this.mNotify = true; this.mAnim.Sample(); } }
private void Play(string clipName, AnimationOrTween.Direction playDirection) { if (this.mAnim != null) { base.enabled = true; this.mAnim.enabled = false; if (playDirection == AnimationOrTween.Direction.Toggle) { playDirection = (this.mLastDirection == AnimationOrTween.Direction.Forward) ? AnimationOrTween.Direction.Reverse : AnimationOrTween.Direction.Forward; } if (string.IsNullOrEmpty(clipName)) { if (!this.mAnim.isPlaying) { this.mAnim.Play(); } } else if (!this.mAnim.IsPlaying(clipName)) { this.mAnim.Play(clipName); } IEnumerator enumerator = this.mAnim.GetEnumerator(); try { while (enumerator.MoveNext()) { AnimationState current = (AnimationState) enumerator.Current; if (string.IsNullOrEmpty(clipName) || (current.name == clipName)) { float num = Mathf.Abs(current.speed); current.speed = num * ((float) playDirection); if ((playDirection == AnimationOrTween.Direction.Reverse) && (current.time == 0f)) { current.time = current.length; } else if ((playDirection == AnimationOrTween.Direction.Forward) && (current.time == current.length)) { current.time = 0f; } } } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } this.mLastDirection = playDirection; this.mNotify = true; this.mAnim.Sample(); } }
private void Play(string clipName, Direction playDirection) { if (this.mAnim != null) { base.enabled = true; this.mAnim.enabled = false; if (playDirection == Direction.Toggle) { playDirection = ((this.mLastDirection == Direction.Forward) ? Direction.Reverse : Direction.Forward); } bool flag = string.IsNullOrEmpty(clipName); if (flag) { if (!this.mAnim.isPlaying) { this.mAnim.Play(); } } else if (!this.mAnim.IsPlaying(clipName)) { this.mAnim.Play(clipName); } foreach (AnimationState animationState in this.mAnim) { if (string.IsNullOrEmpty(clipName) || animationState.name == clipName) { float num = Mathf.Abs(animationState.speed); animationState.speed = num * (float)playDirection; if (playDirection == Direction.Reverse && animationState.time == 0f) { animationState.time = animationState.length; } else if (playDirection == Direction.Forward && animationState.time == animationState.length) { animationState.time = 0f; } } } this.mLastDirection = playDirection; this.mNotify = true; this.mAnim.Sample(); } }
private void Play(string clipName, AnimationOrTween.Direction playDirection) { if (this.mAnim != null) { base.enabled = true; this.mAnim.enabled = false; if (playDirection == AnimationOrTween.Direction.Toggle) { playDirection = (this.mLastDirection == AnimationOrTween.Direction.Forward) ? AnimationOrTween.Direction.Reverse : AnimationOrTween.Direction.Forward; } if (string.IsNullOrEmpty(clipName)) { if (!this.mAnim.isPlaying) { this.mAnim.Play(); } } else if (!this.mAnim.IsPlaying(clipName)) { this.mAnim.Play(clipName); } foreach (AnimationState state in this.mAnim) { if (string.IsNullOrEmpty(clipName) || (state.name == clipName)) { float num = Mathf.Abs(state.speed); state.speed = num * ((float)playDirection); if ((playDirection == AnimationOrTween.Direction.Reverse) && (state.time == 0f)) { state.time = state.length; } else if ((playDirection == AnimationOrTween.Direction.Forward) && (state.time == state.length)) { state.time = 0f; } } } this.mLastDirection = playDirection; this.mNotify = true; this.mAnim.Sample(); } }
// Token: 0x06000345 RID: 837 RVA: 0x000203C8 File Offset: 0x0001E5C8 public static ActiveAnimation Play(Animator anim, string clipName, AnimationOrTween.Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition) { if (enableBeforePlay != EnableCondition.IgnoreDisabledState && !NGUITools.GetActive(anim.gameObject)) { if (enableBeforePlay != EnableCondition.EnableThenPlay) { return(null); } NGUITools.SetActive(anim.gameObject, true); UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren <UIPanel>(); int i = 0; int num = componentsInChildren.Length; while (i < num) { componentsInChildren[i].Refresh(); i++; } } ActiveAnimation activeAnimation = anim.GetComponent <ActiveAnimation>(); if (activeAnimation == null) { activeAnimation = anim.gameObject.AddComponent <ActiveAnimation>(); } activeAnimation.mAnimator = anim; activeAnimation.mDisableDirection = (AnimationOrTween.Direction)disableCondition; activeAnimation.onFinished.Clear(); activeAnimation.Play(clipName, playDirection); if (activeAnimation.mAnim != null) { activeAnimation.mAnim.Sample(); } else if (activeAnimation.mAnimator != null) { activeAnimation.mAnimator.Update(0f); } return(activeAnimation); }
public static ActiveAnimation Play(Animation anim, string clipName, AnimationOrTween.Direction playDirection) { return(Play(anim, clipName, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable)); }
// Token: 0x06000344 RID: 836 RVA: 0x000203BC File Offset: 0x0001E5BC public static ActiveAnimation Play(Animation anim, AnimationOrTween.Direction playDirection) { return(ActiveAnimation.Play(anim, null, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable)); }