public void TestDeleteAnimation() { AnimationServer server = new AnimationServer(); server.Port = 1334; AnimatorClient.AnimatorClient client = new AnimatorClient.AnimatorClient(); client.ServerAddress = "localhost"; client.ServerPort = 1334; server.IsListening = true; Animation testAnimation = new Animation(10, 10); testAnimation.Name = "Test Animation 1"; client.UploadAnimation(testAnimation); testAnimation.Name = "Test Animation 2"; client.UploadAnimation(testAnimation); // while (server.Status != ServerStatus.Listening) ; Assert.AreEqual(2, server.Animations.Count); client.DeleteAnimation(0); Assert.AreEqual(1, server.Animations.Count); Assert.AreEqual("Test Animation 2", server.Animations[0].Name); server.IsListening = false; }
public void TestAnimationUpload() { AnimationServer server = new AnimationServer(); server.Port = 1334; AnimatorClient.AnimatorClient client = new AnimatorClient.AnimatorClient(); client.ServerAddress = "localhost"; client.ServerPort = 1334; server.IsListening = true; Animation testAnimation = new Animation(10, 10); testAnimation.Name = "Test Animation"; client.UploadAnimation(testAnimation); Assert.AreEqual(1, server.Animations.Count); Assert.AreEqual("Test Animation", server.Animations[0].Name); server.IsListening = false; }
public void TestListAnimations() { AnimationServer server = new AnimationServer(); server.Port = 1334; AnimatorClient.AnimatorClient client = new AnimatorClient.AnimatorClient(); client.ServerAddress = "localhost"; client.ServerPort = 1334; server.IsListening = true; var titles = client.GetAnimationTitles(); Assert.AreEqual(0, titles.Count); Animation testAnimation = new Animation(10, 10); testAnimation.Name = "Test Animation"; client.UploadAnimation(testAnimation); titles = client.GetAnimationTitles(); Assert.AreEqual(1, titles.Count); Assert.AreEqual("Test Animation", titles[0]); server.IsListening = false; }
/// <summary> /// /// </summary> /// <param name="animation"></param> public void UploadAnimation(Animation animation) { TcpClient tcpClient = new TcpClient(); try { tcpClient.Connect(this.ServerAddress, this.ServerPort); CommandHandler.SendCommand(tcpClient.GetStream(), Command.UploadAnimation); BinaryFormatter binaryFormatter = new BinaryFormatter(); binaryFormatter.Serialize(tcpClient.GetStream(), animation); MemoryStream ms = new MemoryStream(); binaryFormatter.Serialize(ms, animation); Debug.WriteLine("Size of animation: " + ms.ToArray().Count() + " bytes"); tcpClient.Close(); } catch (SocketException se) { tcpClient.Close(); throw new InvalidOperationException("Could not upload animation.", se); } }
/// <summary> /// Loads a v2 animation file from the an already open file. /// /// 1. 0.2 /// 2. [framecount] [rowcount] [columncount] /// 3. [frameduration (double, seconds)] /// 4. [row 0, col 0 (0 or 1)] [row 0, col 1 (0 or 1)] ... [row 0, col columncount, (0 or 1)] /// 5. ... /// 6. [row rowcount, col 0 (0 or 1)] [row rowcount, col 1 (0 or 1)] ... [row rowcount, col columncount, (0 or 1)] /// 7. (repeat for framecount times) /// </summary> /// <param name="file"></param> /// <returns></returns> private static Animation LoadV2AnimationFromFile(StreamReader file) { Animation newAnimation; // The first line has information on the number of frames, rows and columns string[] size = file.ReadLine().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); int numFrames = Convert.ToInt32(size[0]); int numRows = Convert.ToInt32(size[1]); int numCols = Convert.ToInt32(size[2]); // Now that we know the columncount and rowcount, create the animation class newAnimation = new Animation(numRows, numCols); // The rest of the file is frame information. Load in [numFrames] frames. TimeSpan frameStartTime; double totalDuration = 0; for (int grid = 0; grid < numFrames; ++grid) { // The first line is frame duration in seconds string durationString = file.ReadLine(); double duration = Convert.ToDouble(durationString); // add 0.5 to round instead of simple truncate frameStartTime = new TimeSpan(0, 0, 0, 0, (int)(totalDuration * 1000 + 0.5)); totalDuration += duration; // The next lines are grid information KeyFrame newKeyFrame = new KeyFrame(numRows, numCols, frameStartTime, null); for (int row = 0; row < numRows; ++row) { string[] line = file.ReadLine().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); for (int col = 0; col < numCols; ++col) { Color c = (line[col] == "0") ? new Color(0, 0, 0) : new Color(byte.MaxValue, byte.MaxValue, byte.MaxValue); newKeyFrame.Set(row, col, c); } } newAnimation.Frames.Add(newKeyFrame); } file.Close(); return newAnimation; }
/// <summary> /// Loads a v3 animation from an already open file /// /// 2. [toolcolor1 Red (int)] [toolcolor1 Green (int)] [toolcolor1 Blue (int)] [toolcolor2 Red (int)] [toolcolor2 Green (int)] [toolcolor2 Blue (int)] [toolcolor3 Red (int)] [toolcolor3 Green (int)] [toolcolor3 Blue (int)] /// 3. [pcolor1 Red (int)] [ pcolor1 Green (int)] [pcolor1 Blue (int)] ... [pcolor9 Red (int)] [ pcolor9 Green (int)] [pcolor9 Blue (int)] /// 4. [pcolor10 Red (int)] [ pcolor10 Green (int)] [pcolor10 Blue (int)] ... [pcolor18 Red (int)] [ pcolor18 Green (int)] [pcolor18 Blue (int)] /// 5. [framecount] [rowcount] [columncount] /// 6. [framestart (mm:ss:fff)] /// 7. [(0,0) Red (byte)] [(0,0) Green (byte)] [(0,0) Blue (byte)] ... [(0,columncount) Red (byte)] [(0,columncount) Green (byte)] [(0,columncount) Blue (byte)] /// 8. ... /// 9. [(rowcount,0) Red (byte)] [(rowcount,0) Green (byte)] [(rowcount,0) Blue (byte)] ... [(rowcount,columncount) Red (byte)] [(rowcount,columncount) Green (byte)] [(rowcount,columncount) Blue (byte)] /// 10. (repeat for framecount times) /// </summary> /// <param name="file"></param> /// <returns></returns> private static Animation LoadV3AnimationFromFile(StreamReader file) { Animation newAnimation; // The first three lines have color palette information from the editor, simply read // and discard them. string toolColors = file.ReadLine(); string paletteRow1 = file.ReadLine(); string paletteRow2 = file.ReadLine(); // The next line has animation size information string[] size = file.ReadLine().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); int numFrames = Convert.ToInt32(size[0]); int numRows = Convert.ToInt32(size[1]); int numCols = Convert.ToInt32(size[2]); // Now that we know the columncount and rowcount, create the animation class newAnimation = new Animation(numRows, numCols); // Now read in the frame information TimeSpan frameStartTime; for (int grid = 0; grid < numFrames; ++grid) { frameStartTime = TimeSpan.ParseExact(file.ReadLine(), timeInputFormats, null); KeyFrame newKeyFrame = new KeyFrame(numRows, numCols, frameStartTime, null); for (int row = 0; row < numRows; ++row) { string[] line = file.ReadLine().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); for (int col = 0; col < numCols; ++col) { byte R = Convert.ToByte(line[col * 3 + 0]); byte G = Convert.ToByte(line[col * 3 + 1]); byte B = Convert.ToByte(line[col * 3 + 2]); newKeyFrame.Set(row, col, new Color(R, G, B)); } } newAnimation.Frames.Add(newKeyFrame); } file.Close(); return newAnimation; }