Draw() public method

public Draw ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D tx ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
tx Microsoft.Xna.Framework.Graphics.Texture2D
return void
 public override void Draw(SpriteBatch spriteBatch)
 {
     base.Draw(spriteBatch);
     Site.Draw(spriteBatch);
     if (MyProjectile != null && MyProjectile.ProjectileState != Projectile.PROJECTILE_STATE.STILL)
     {
         MyProjectile.Draw(spriteBatch);
     }
 }