Example #1
0
        /************************************************************************************************************************/

        private void RepaintEventsGUI(SerializableEventSequenceDrawer.Context context)
        {
            var color = GUI.color;

            for (int i = 0; i < EventTimes.Count; i++)
            {
                var currentColor = color;
                // Read Only: currentColor *= new Color(0.9f, 0.9f, 0.9f, 0.5f * alpha);
                if (context.SelectedEvent == i)
                {
                    currentColor *= SelectedEventColor;
                }
                else
                {
                    currentColor *= UnselectedEventColor;
                }

                if (i == EventTimes.Count - 1 && !_HasEndTime)
                {
                    currentColor.a *= 0.65f;
                }

                GUI.color = currentColor;

                var area = GetEventIconArea(i);
                GUI.DrawTexture(area, EventIcon);
            }

            GUI.color = color;
        }
Example #2
0
        /************************************************************************************************************************/

        /// <summary>Snaps the `seconds` value to the nearest multiple of the <see cref="AnimationClip.frameRate"/>.</summary>
        public void SnapToFrameRate(SerializableEventSequenceDrawer.Context context, ref float seconds)
        {
            if (AnimancerUtilities.TryGetFrameRate(context.TransitionContext.Transition, out var frameRate))
            {
                seconds = AnimancerUtilities.Round(seconds, 1f / frameRate);
            }
        }
Example #3
0
        /************************************************************************************************************************/
        #region Events
        /************************************************************************************************************************/

        private void GatherEventTimes(SerializableEventSequenceDrawer.Context context)
        {
            EventTimes.Clear();

            if (context.Times.Count > 0)
            {
                var depth = context.Times.Property.depth;
                var time  = context.Times.GetElement(0);

                while (time.depth > depth)
                {
                    EventTimes.Add(time.floatValue * _Duration);
                    time.Next(false);
                }

                _EndTime = EventTimes[EventTimes.Count - 1];
                if (!float.IsNaN(_EndTime))
                {
                    _HasEndTime = true;
                    return;
                }
            }

            _EndTime    = AnimancerEvent.Sequence.GetDefaultNormalizedEndTime(_Speed) * _Duration;
            _HasEndTime = false;
            if (EventTimes.Count == 0)
            {
                EventTimes.Add(_EndTime);
            }
            else
            {
                EventTimes[EventTimes.Count - 1] = _EndTime;
            }
        }
Example #4
0
        /************************************************************************************************************************/

        private void OnMouseUp(Event currentEvent, SerializableEventSequenceDrawer.Context context)
        {
            if (currentEvent.button == 1 &&
                _Area.Contains(currentEvent.mousePosition))
            {
                ShowContextMenu(currentEvent, context);
                currentEvent.Use();
            }
        }
Example #5
0
        /************************************************************************************************************************/

        private static void RoundEventTime(SerializableEventSequenceDrawer.Context context)
        {
            var index = context.SelectedEvent;
            var time  = context.Times.GetElement(index);
            var value = time.floatValue;

            if (TryRoundValue(ref value))
            {
                time.floatValue = value;
                SerializableEventSequenceDrawer.SyncEventTimeChange(context, index, value);
            }
        }
Example #6
0
        /************************************************************************************************************************/

        private static void AddContextFunction(
            GenericMenu menu, SerializableEventSequenceDrawer.Context context, string label, bool enabled, Action function)
        {
            menu.AddFunction(label, enabled, () =>
            {
                using (context.SetAsCurrent())
                {
                    function();
                    GUI.changed = true;
                }
            });
        }
Example #7
0
        /************************************************************************************************************************/

        private void SetPreviewTime(SerializableEventSequenceDrawer.Context context, Event currentEvent)
        {
            if (_Duration > 0)
            {
                var seconds = PixelsToSeconds(currentEvent.mousePosition.x);

                if (currentEvent.control)
                {
                    SnapToFrameRate(context, ref seconds);
                }

                TransitionPreviewWindow.PreviewNormalizedTime = seconds / _Duration;
            }
        }
Example #8
0
        /************************************************************************************************************************/

        private void NudgeEventTime(SerializableEventSequenceDrawer.Context context, float offsetPixels)
        {
            var index = context.SelectedEvent;
            var time  = context.Times.GetElement(index);

            var value = time.floatValue;

            value = NormalizedToSeconds(value);
            value = SecondsToPixels(value);

            value += offsetPixels;

            value           = PixelsToSeconds(value);
            value           = SecondsToNormalized(value);
            time.floatValue = value;

            SerializableEventSequenceDrawer.SyncEventTimeChange(context, index, value);
        }
Example #9
0
        /************************************************************************************************************************/

        private void OnMouseDown(Event currentEvent, SerializableEventSequenceDrawer.Context context, ref float addEventNormalizedTime)
        {
            if (!_Area.Contains(currentEvent.mousePosition))
            {
                return;
            }

            var selectedEventControlID = 0;
            var selectedEvent          = -1;

            for (int i = 0; i < EventControlIDs.Count; i++)
            {
                var area = i < EventTimes.Count ? GetEventIconArea(i) : _Area;

                if (area.Contains(currentEvent.mousePosition))
                {
                    selectedEventControlID = EventControlIDs[i];
                    selectedEvent          = i;
                    break;
                }
            }

            GUIUtility.hotControl = GUIUtility.keyboardControl = selectedEventControlID;

            if (selectedEvent < 0 || selectedEvent >= EventTimes.Count)
            {
                SetPreviewTime(context, currentEvent);
                selectedEvent = -1;
            }

            if (currentEvent.type == EventType.MouseDown &&
                currentEvent.clickCount == 2)
            {
                addEventNormalizedTime = PixelsToSeconds(currentEvent.mousePosition.x);
                addEventNormalizedTime = SecondsToNormalized(addEventNormalizedTime);
            }

            context.SelectedEvent = selectedEvent;
            currentEvent.Use();
        }
Example #10
0
        /************************************************************************************************************************/

        private void ShowContextMenu(Event currentEvent, SerializableEventSequenceDrawer.Context context)
        {
            context = context.Copy();
            var time             = SecondsToNormalized(PixelsToSeconds(currentEvent.mousePosition.x));
            var hasSelectedEvent = context.SelectedEvent >= 0;

            var menu = new GenericMenu();

            AddContextFunction(menu, context, "Add Event (Double Click)", true,
                               () => SerializableEventSequenceDrawer.AddEvent(context, time));

            AddContextFunction(menu, context, "Remove Event (Delete)", hasSelectedEvent,
                               () => SerializableEventSequenceDrawer.RemoveEvent(context, context.SelectedEvent));

            const string NudgePrefix = "Nudge Event Time/";

            AddContextFunction(menu, context, NudgePrefix + "Left 1 Pixel (Left Arrow)", hasSelectedEvent,
                               () => NudgeEventTime(context, -1));
            AddContextFunction(menu, context, NudgePrefix + "Left 10 Pixels (Shift + Left Arrow)", hasSelectedEvent,
                               () => NudgeEventTime(context, -10));
            AddContextFunction(menu, context, NudgePrefix + "Right 1 Pixel (Right Arrow)", hasSelectedEvent,
                               () => NudgeEventTime(context, 1));
            AddContextFunction(menu, context, NudgePrefix + "Right 10 Pixels (Shift + Right Arrow)", hasSelectedEvent,
                               () => NudgeEventTime(context, 10));

            var canRoundTime = hasSelectedEvent;

            if (canRoundTime)
            {
                time         = context.Times.GetElement(context.SelectedEvent).floatValue;
                canRoundTime = TryRoundValue(ref time);
            }

            AddContextFunction(menu, context, $"Round Event Time to {time}x (Space)", canRoundTime,
                               () => RoundEventTime(context));

            menu.ShowAsContext();
        }
Example #11
0
        /// <summary>Draws the details of the <see cref="SerializableEventSequenceDrawer.Context.Callbacks"/>.</summary>
        private void DoEventsGUI(SerializableEventSequenceDrawer.Context context, out float addEventNormalizedTime)
        {
            addEventNormalizedTime = float.NaN;
            var currentEvent = Event.current;

            EventControlIDs.Clear();
            var selectedEventControlID = -1;

            var baseControlID = GUIUtility.GetControlID(EventHash - 1, FocusType.Passive);

            for (int i = 0; i < EventTimes.Count; i++)
            {
                var controlID = GUIUtility.GetControlID(EventHash + i, FocusType.Keyboard);
                EventControlIDs.Add(controlID);
                if (context.SelectedEvent == i)
                {
                    selectedEventControlID = controlID;
                }
            }

            EventControlIDs.Add(baseControlID);

            switch (currentEvent.type)
            {
            case EventType.Repaint:
                RepaintEventsGUI(context);
                break;

            case EventType.MouseDown:
                OnMouseDown(currentEvent, context, ref addEventNormalizedTime);
                break;

            case EventType.MouseUp:
                OnMouseUp(currentEvent, context);
                break;

            case EventType.MouseDrag:
                if (_Duration <= 0)
                {
                    break;
                }

                var hotControl = GUIUtility.hotControl;
                if (hotControl == baseControlID)
                {
                    SetPreviewTime(context, currentEvent);
                    GUIUtility.ExitGUI();
                }
                else
                {
                    for (int i = 0; i < EventTimes.Count; i++)
                    {
                        if (hotControl == EventControlIDs[i])
                        {
                            if (context.Times.Count < 1)
                            {
                                context.Times.Count = 1;
                            }

                            var seconds = PixelsToSeconds(currentEvent.mousePosition.x);

                            if (currentEvent.control)
                            {
                                SnapToFrameRate(context, ref seconds);
                            }

                            var timeProperty   = context.Times.GetElement(i);
                            var normalizedTime = seconds / _Duration;
                            timeProperty.floatValue = normalizedTime;
                            SerializableEventSequenceDrawer.SyncEventTimeChange(context, i, normalizedTime);
                            timeProperty.serializedObject.ApplyModifiedProperties();
                            timeProperty.serializedObject.Update();

                            GUIUtility.hotControl = EventControlIDs[context.SelectedEvent];
                            GUI.changed           = true;

                            SetPreviewTime(context, currentEvent);
                            GUIUtility.ExitGUI();
                        }
                    }
                }
                break;

            case EventType.KeyUp:
                if (GUIUtility.keyboardControl != selectedEventControlID)
                {
                    break;
                }

                var exitGUI = false;

                switch (currentEvent.keyCode)
                {
                case KeyCode.Delete:
                case KeyCode.Backspace:
                    SerializableEventSequenceDrawer.RemoveEvent(context, context.SelectedEvent);
                    exitGUI = true;
                    break;

                case KeyCode.LeftArrow: NudgeEventTime(context, Event.current.shift ? -10 : -1); break;

                case KeyCode.RightArrow: NudgeEventTime(context, Event.current.shift ? 10 : 1); break;

                case KeyCode.Space: RoundEventTime(context); break;

                default: return;        // Don't call Use.
                }

                currentEvent.Use();
                GUI.changed = true;

                if (exitGUI)
                {
                    GUIUtility.ExitGUI();
                }
                break;
            }
        }
Example #12
0
        /************************************************************************************************************************/

        /// <summary>Draws the ruler GUI and handles input events for the specified `context`.</summary>
        private void DoGUI(SerializableEventSequenceDrawer.Context context, out float addEventNormalizedTime)
        {
            if (context.Property.hasMultipleDifferentValues)
            {
                GUI.Label(_Area, "Multi-editing is not supported");
                addEventNormalizedTime = float.NaN;
                return;
            }

            var transition = context.TransitionContext.Transition;

            _Speed = transition.Speed;
            if (float.IsNaN(_Speed))
            {
                _Speed = 1;
            }

            _Duration = context.TransitionContext.MaximumDuration;
            if (_Duration <= 0)
            {
                _Duration = 1;
            }

            GatherEventTimes(context);

            _StartTime = GetStartTime(transition.NormalizedStartTime, _Speed, _Duration);

            _FadeInEnd = _StartTime + transition.FadeDuration * _Speed;

            _FadeOutEnd = GetFadeOutEnd(_Speed, _EndTime, _Duration);

            _MinTime = Mathf.Min(0, _StartTime);
            _MinTime = Mathf.Min(_MinTime, _FadeOutEnd);
            _MinTime = Mathf.Min(_MinTime, EventTimes[0]);

            _MaxTime = Mathf.Max(_StartTime, _FadeOutEnd);
            if (EventTimes.Count >= 2)
            {
                _MaxTime = Mathf.Max(_MaxTime, EventTimes[EventTimes.Count - 2]);
            }

            if (_MaxTime < _Duration)
            {
                _MaxTime = _Duration;
            }

            _SecondsToPixels = _Area.width / (_MaxTime - _MinTime);

            DoFadeHighlightGUI();

            if (AnimancerUtilities.TryGetWrappedObject(transition, out ITransitionGUI gui))
            {
                gui.OnTimelineBackgroundGUI();
            }

            DoEventsGUI(context, out addEventNormalizedTime);
            DoRulerGUI();

            if (_Speed > 0)
            {
                if (_StartTime >= _EndTime)
                {
                    GUI.Label(_Area, "Start Time is not before End Time");
                }
            }
            else if (_Speed < 0)
            {
                if (_StartTime <= _EndTime)
                {
                    GUI.Label(_Area, "Start Time is not after End Time");
                }
            }

            if (gui != null)
            {
                gui.OnTimelineForegroundGUI();
            }
        }
Example #13
0
        /************************************************************************************************************************/

        /// <summary>Draws the ruler GUI and handles input events for the specified `context`.</summary>
        public static void DoGUI(Rect area, SerializableEventSequenceDrawer.Context context, out float addEventNormalizedTime)
        {
            using (BeginGUI(area))
                Current.DoGUI(context, out addEventNormalizedTime);
        }