public Vector3 GetRecordingRotation(int recordingIndex) { AnimRecordingItem recording = AnimRecordingItems[recordingIndex]; return(new Vector3(recording.RotX, recording.RotY, recording.RotZ)); }
public Vector3 GetRecordingPosition(int recordingIndex) { AnimRecordingItem recording = AnimRecordingItems[recordingIndex]; return(new Vector3(recording.PosX, recording.PosY, recording.PosZ)); }