public Basis(Vector3 basis0, Vector3 basis1, Vector3 basis2, Vector3 origin) { Localization = MatrixUtility.GetLocalizationMatrix(basis0, basis1, basis2, origin); Globalization = Localization.inverse; }
public Region(Vector2 origin, Vector2 basis0, Vector2 basis1) { transformation = MatrixUtility.GetLocalizationMatrix(origin, basis0, basis1); }