public bool OnTouch(View v, MotionEvent @event)
        {
            lock (this)
            {
                TouchEvent touchEvent = touchEventPool.newObject();
                switch (@event.GetAction())
                {
                    case MotionEvent.ACTION_DOWN:
                        touchEvent.type = TouchEvent.TOUCH_DOWN;
                        isTouched = true;
                        break;
                    case MotionEvent.ACTION_MOVE:
                        touchEvent.type = TouchEvent.TOUCH_DRAGGED;
                        isTouched = true;
                        break;
                    case MotionEvent.ACTION_CANCEL:
                    case MotionEvent.ACTION_UP:
                        touchEvent.type = TouchEvent.TOUCH_UP;
                        isTouched = false;
                        break;
                }

                touchEvent.x = touchX = (int) (@event.GetX()*scaleX);
                touchEvent.y = touchY = (int) (@event.GetY()*scaleY);
                touchEventsBuffer.Add(touchEvent);

                return true;
            }
        }
Example #2
0
 public bool OnTouch(View view, MotionEvent ev)
 {
   //if (ev.GetAction() == MotionEvent.ACTION_MOVE)
   {
     ClipData data = ClipData.NewPlainText("DragData", "");
     view.StartDrag(data,
                    new Android.View.View.DragShadowBuilder(view),
                    (Object)new MoveDragData { draggedView = view, dragHandler = this }, 0);
     
   }
   return true;
 }
Example #3
0
 public bool OnTouch(View view, MotionEvent ev)
 {
   //if (inDrag == false)
   //{
     inDrag = true;
     ClipData data = ClipData.NewPlainText("SpeechDragData", "");
     view.StartDrag(data,
                    new Android.View.View.DragShadowBuilder(view),
                    (Object)new SpeechDragData { draggedView = view, dragHandler = this }, 0);
   //}
   return true;
 }
        public bool OnTouch(View v, MotionEvent @event)
        {
            lock (this)
            {
                int action = @event.GetAction() & MotionEvent.ACTION_MASK;
                int pointerIndex = (@event.GetAction() & MotionEvent.ACTION_POINTER_ID_MASK) >>
                                   MotionEvent.ACTION_POINTER_ID_SHIFT;
                int pointerCount = @event.GetPointerCount();
                TouchEvent touchEvent;
                for (int i = 0; i < MAX_TOUCHPOINTS; i++)
                {
                    if (i >= pointerCount)
                    {
                        isTouched[i] = false;
                        id[i] = -1;
                        continue;
                    }
                    int pointerId = @event.GetPointerId(i);
                    if (@event.GetAction() != MotionEvent.ACTION_MOVE && i != pointerIndex)
                    {
                        // if it's an up/down/cancel/out event, mask the id to see if we should process it for this touch
                        // point
                        continue;
                    }
                    switch (action)
                    {
                        case MotionEvent.ACTION_DOWN:
                        case MotionEvent.ACTION_POINTER_DOWN:
                            touchEvent = touchEventPool.newObject();
                            touchEvent.type = TouchEvent.TOUCH_DOWN;
                            touchEvent.pointer = pointerId;
                            touchEvent.x = touchX[i] = (int) (@event.GetX(i)*scaleX);
                            touchEvent.y = touchY[i] = (int) (@event.GetY(i)*scaleY);
                            isTouched[i] = true;
                            id[i] = pointerId;
                            touchEventsBuffer.Add(touchEvent);
                            break;

                        case MotionEvent.ACTION_UP:
                        case MotionEvent.ACTION_POINTER_UP:
                        case MotionEvent.ACTION_CANCEL:
                            touchEvent = touchEventPool.newObject();
                            touchEvent.type = TouchEvent.TOUCH_UP;
                            touchEvent.pointer = pointerId;
                            touchEvent.x = touchX[i] = (int) (@event.GetX(i)*scaleX);
                            touchEvent.y = touchY[i] = (int) (@event.GetY(i)*scaleY);
                            isTouched[i] = false;
                            id[i] = -1;
                            touchEventsBuffer.Add(touchEvent);
                            break;

                        case MotionEvent.ACTION_MOVE:
                            touchEvent = touchEventPool.newObject();
                            touchEvent.type = TouchEvent.TOUCH_DRAGGED;
                            touchEvent.pointer = pointerId;
                            touchEvent.x = touchX[i] = (int) (@event.GetX(i)*scaleX);
                            touchEvent.y = touchY[i] = (int) (@event.GetY(i)*scaleY);
                            isTouched[i] = true;
                            id[i] = pointerId;
                            touchEventsBuffer.Add(touchEvent);
                            break;
                    }
                }
                return true;
            }
        }
Example #5
0
 public override bool OnTouchEvent(MotionEvent @event)
 {
     mX =  @event.X;
     mY =  @event.Y;
     return true;
 }