Example #1
0
        private void LoadData1_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog dlg = new OpenFileDialog();

            dlg.DefaultExt       = ".XML";
            dlg.Title            = "Select associated data file..";
            dlg.InitialDirectory = "c:\\";
            dlg.Filter           = "XML Files|*.XML|All Files|*.*";
            dlg.RestoreDirectory = true;

            if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                string selectedFileName = dlg.FileName;
                datadirectory1.Content = selectedFileName;
                xmlreader1             = new XMLReader(selectedFileName);
                System.Console.WriteLine("finish reading");
                V1Name.Text = xmlreader1.Fileproperty.Filename;
                //System.Console.WriteLine("reader.Jointsdata[1].Hipangle = "+reader.Jointsdata[1].HipAngle);
                //mediaElement1.Play();

                //initialiseDrawing(ellipses1, sCanvas1);

                //initialiseDrawing(ellipses1, sCanvas1, true);
                initialiseDrawing(ellipses1, sCanvas1_window, true);
                initialiseDrawing(ellipses1_side, sCanvas1, false);
                InitialiseLines1(sCanvas1);
            }
        }
Example #2
0
        private void drawSkeletons1_side(int framenumber, Ellipse[] ellipses1_side, XMLReader reader)
        {
            for (int i = 0; i < ellipses1_side.Length; i++)
            {
                //ellipses[i] = new Ellipse { Width = 20, Height = 20, Fill = System.Windows.Media.Brushes.SandyBrown };
                ////skeletonCanvas in the UI
                //sCanvas1.Children.Add(ellipses[i]);
                switch (i)
                {
                case 0:
                    Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].headZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                    //System.Console.WriteLine("headY = " + coordinateCovert_side1(reader.Jointsdata[framenumber].headZabs / 2, true) );
                    Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].headYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                    break;

                case 1:
                    Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftHandZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                    //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                    Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftHandYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                    break;

                case 2:
                    Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                    //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                    Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                    break;

                case 3:
                    Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].hipZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                    //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                    Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].hipYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                    break;

                case 4:
                    Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                    //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                    Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                    break;

                case 5:
                    Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftFootZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                    //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                    Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftFootYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                    break;
                }
            }
        }
Example #3
0
        private void ResetLines2(int framenumber, XMLReader reader)
        {
            Shoulder_Hip2.X1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderZabs / 2, true, sCanvas2));
            Shoulder_Hip2.Y1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderYabs / 2, false, sCanvas2));
            Shoulder_Hip2.X2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].hipZabs / 2, true, sCanvas2));
            Shoulder_Hip2.Y2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].hipYabs / 2, false, sCanvas2));

            Shoulder_Hand2.X1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderZabs / 2, true, sCanvas2));
            Shoulder_Hand2.Y1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderYabs / 2, false, sCanvas2));
            Shoulder_Hand2.X2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftHandZabs / 2, true, sCanvas2));
            Shoulder_Hand2.Y2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftHandYabs / 2, false, sCanvas2));

            Hip_Knee2.X1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].hipZabs / 2, true, sCanvas2));
            Hip_Knee2.Y1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].hipYabs / 2, false, sCanvas2));
            Hip_Knee2.X2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeZabs / 2, true, sCanvas2));
            Hip_Knee2.Y2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeYabs / 2, false, sCanvas2));

            Knee_Foot2.X1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeZabs / 2, true, sCanvas2));
            Knee_Foot2.Y1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeYabs / 2, false, sCanvas2));
            Knee_Foot2.X2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftFootZabs / 2, true, sCanvas2));
            Knee_Foot2.Y2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftFootYabs / 2, false, sCanvas2));
        }
        private void ResetLines2(int framenumber, XMLReader reader)
        {

            Shoulder_Hip2.X1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderZabs / 2, true, sCanvas2));
            Shoulder_Hip2.Y1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderYabs / 2, false, sCanvas2));
            Shoulder_Hip2.X2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].hipZabs / 2, true, sCanvas2));
            Shoulder_Hip2.Y2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].hipYabs / 2, false, sCanvas2));

            Shoulder_Hand2.X1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderZabs / 2, true, sCanvas2));
            Shoulder_Hand2.Y1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderYabs / 2, false, sCanvas2));
            Shoulder_Hand2.X2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftHandZabs / 2, true, sCanvas2));
            Shoulder_Hand2.Y2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftHandYabs / 2, false, sCanvas2));

            Hip_Knee2.X1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].hipZabs / 2, true, sCanvas2));
            Hip_Knee2.Y1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].hipYabs / 2, false, sCanvas2));
            Hip_Knee2.X2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeZabs / 2, true, sCanvas2));
            Hip_Knee2.Y2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeYabs / 2, false, sCanvas2));

            Knee_Foot2.X1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeZabs / 2, true, sCanvas2));
            Knee_Foot2.Y1 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeYabs / 2, false, sCanvas2));
            Knee_Foot2.X2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftFootZabs / 2, true, sCanvas2));
            Knee_Foot2.Y2 = (coordinateCovert_side1(reader.Jointsdata[framenumber].leftFootYabs / 2, false, sCanvas2));

        }
        private void drawSkeletons1_side(int framenumber, Ellipse[] ellipses1_side, XMLReader reader)
        {
            for (int i = 0; i < ellipses1_side.Length; i++)
            {
                //ellipses[i] = new Ellipse { Width = 20, Height = 20, Fill = System.Windows.Media.Brushes.SandyBrown };
                ////skeletonCanvas in the UI
                //sCanvas1.Children.Add(ellipses[i]);
                switch (i)
                {
                    case 0:
                        Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].headZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                        //System.Console.WriteLine("headY = " + coordinateCovert_side1(reader.Jointsdata[framenumber].headZabs / 2, true) );
                        Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].headYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);                        
                        break;
                    case 1:
                        Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftHandZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                        //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                        Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftHandYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                        break;
                    case 2:
                        Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                        //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                        Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftshoulderYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                        break;
                    case 3:
                        Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].hipZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                        //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                        Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].hipYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                        break;
                    case 4:
                        Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                        //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                        Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftKneeYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                        break;
                    case 5:
                        Canvas.SetLeft(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftFootZabs / 2, true, sCanvas1) - ellipses1_side[i].Width / 2);
                        //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY / 2);
                        Canvas.SetTop(ellipses1_side[i], coordinateCovert_side1(reader.Jointsdata[framenumber].leftFootYabs / 2, false, sCanvas1) - ellipses1_side[i].Width / 2);
                        break;

                }
            }
        }
 private void drawSkeletons1(int framenumber, Ellipse[] ellipses, XMLReader reader)
 {
     double shiftX = -20;
     double shiftY = -20;
         for (int i = 0; i < ellipses.Length; i++)
         {
             //ellipses[i] = new Ellipse { Width = 20, Height = 20, Fill = System.Windows.Media.Brushes.SandyBrown };
             ////skeletonCanvas in the UI
             //sCanvas1.Children.Add(ellipses[i]);
             switch (i)
             {
                 case 0:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].headX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY * 0.75);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].headY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 1:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].leftHandX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].leftHandY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 2:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].rightHandX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].rightHandY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 3:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].leftshoulderX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].leftshoulderY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 4:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].rightshoulderX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].rightshoulderY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 5:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].hipX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].hipY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 6:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].leftKneeX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].leftKneeY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 7:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].rightKneeX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].rightKneeY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 8:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].leftFootX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].leftFootY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
                 case 9:
                     Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].rightFootX * 0.75 - ellipses[i].Width / 2 + shiftX);
                     Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].rightFootY * 0.75 - ellipses[i].Height / 2 + shiftY);
                     break;
             }
         }
 }
        private void LoadData2_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog dlg = new OpenFileDialog();
            dlg.DefaultExt = ".XML";
            dlg.Title = "Select associated data file..";
            dlg.InitialDirectory = "c:\\";
            dlg.Filter = "XML Files|*.XML|All Files|*.*";
            dlg.RestoreDirectory = true;

            if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                string selectedFileName = dlg.FileName;
                datadirectory2.Content = selectedFileName;
                xmlreader2 = new XMLReader(selectedFileName);
                V2Name.Text = xmlreader2.Fileproperty.Filename;
                //System.Console.WriteLine("xmlreader2.Jointsdata[0].Hipangle =" + xmlreader2.Jointsdata[0].HipAngle);
                //System.Console.WriteLine("xmlreader2.Jointsdata[1].Hipangle = " + xmlreader2.Jointsdata[1].HipAngle);
                //mediaElement1.Play();
                initialiseDrawing(ellipses2, sCanvas2_window, true);
                initialiseDrawing(ellipses2_side, sCanvas2, false);
                InitialiseLines2(sCanvas2);
            }

        }
Example #8
0
        private void drawSkeletons1(int framenumber, Ellipse[] ellipses, XMLReader reader)
        {
            double shiftX = -20;
            double shiftY = -20;

            for (int i = 0; i < ellipses.Length; i++)
            {
                //ellipses[i] = new Ellipse { Width = 20, Height = 20, Fill = System.Windows.Media.Brushes.SandyBrown };
                ////skeletonCanvas in the UI
                //sCanvas1.Children.Add(ellipses[i]);
                switch (i)
                {
                case 0:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].headX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    //System.Console.WriteLine("headY = " + reader.Jointsdata[framenumber].headY * 0.75);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].headY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 1:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].leftHandX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].leftHandY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 2:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].rightHandX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].rightHandY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 3:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].leftshoulderX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].leftshoulderY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 4:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].rightshoulderX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].rightshoulderY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 5:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].hipX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].hipY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 6:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].leftKneeX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].leftKneeY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 7:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].rightKneeX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].rightKneeY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 8:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].leftFootX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].leftFootY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;

                case 9:
                    Canvas.SetLeft(ellipses[i], reader.Jointsdata[framenumber].rightFootX * 0.75 - ellipses[i].Width / 2 + shiftX);
                    Canvas.SetTop(ellipses[i], reader.Jointsdata[framenumber].rightFootY * 0.75 - ellipses[i].Height / 2 + shiftY);
                    break;
                }
            }
        }