public override void Dispose() { this.entity = null; this.checkPoint = null; this.dtoGameTime = null; this.timeToCompleteMaze = null; this.mapExamMenu = null; this.pauseMenu = null; this.gameOverMenu = null; this.gameOverData = null; this.TotalGameTime = null; this.UserProfie = null; this.Walls = null; this.Weapons = null; base.Dispose(); }
private Menu CreateMainMenu() { TextButton play = new TextButton("Menus/Buttons/button", new Rectangle(100, 100, 125, 25)); play.ClickedAction = () => { ActivateMenu("Game Selection"); }; play.Color = Color.GhostWhite; play.Text.Font = Load.LoadFont("Fonts/font"); play.Text.Color = Color.Red; play.Text.Position = new Vector2(play.Rectangle.X, play.Rectangle.Y); play.Text.Visible = true; play.Text.Text.Append("P L A Y"); play.AddText(); TextButton exit = new TextButton("Menus/Buttons/button", new Rectangle(100, 130, 125, 25)); exit.ClickedAction = ExitGame; exit.Color = Color.GhostWhite; exit.Text.Font = Load.LoadFont("Fonts/font"); exit.Text.Color = Color.Red; exit.Text.Position = new Vector2(exit.Rectangle.X, exit.Rectangle.Y); exit.Text.Visible = true; exit.Text.Text.Append("Q U I T"); exit.AddText(); BasicMenu menu = new BasicMenu("Menus/Backgrounds/background", new Rectangle(0, 0, displayWidth, displayHeight), "Main Menu"); menu.Color = Color.Plum; menu.TextButtons.Add(play); menu.TextButtons.Add(exit); return menu; }
private void Reset() { TotalGameTime.SetTime(TimeSpan.Zero); timeToCompleteMaze.SetTime(TimeSpan.Zero); camController.ScrollToBegening(); camController.ScrollToTop(); entity.UpdatePosition(110, 0); map.RemoveItem(checkPointCoordinates); PositionCheckPoint(); score = 0; gameOverData.ClearData(); gameOverData = null; gameOverMenu = null; this.Gamestate = GameState.Playing; }
private void CheckForPause(IKeyboardMouse input) { KeyboardState keys = input.GameKeys; KeyboardState oldKeys = input.OldKeys; if (keys.IsKeyDown(Keys.P) && oldKeys.IsKeyUp(Keys.P)) this.Gamestate = GameState.Paused; pauseMenu = (BasicMenu)CreatePauseMenu(); }
protected override void EndGame() { if (Gamestate == GameState.Paused) { gameOverMenu = (BasicMenu)CreateGameOverMenu(); gameOverMenu.TextButtons.Remove( gameOverMenu.TextButtons .Where(b => b.Name == "Play Again") .First()); SetFinalGameData(); gameOverData.TimeScore.Text. Clear().Append("No Score"); gameOverData.TotalScore.Text. Clear().Append("No Score"); } else { gameOverMenu = (BasicMenu)CreateGameOverMenu(); SetFinalGameData(); } this.Gamestate = GameState.GameOver; }
protected override Menu CreatePauseMenu() { Menu menu; TextButton resume = new TextButton("Menus/Buttons/Button", new Rectangle(100, 100, 125, 25)); resume.ClickedAction = () => { Gamestate = GameState.Playing; pauseMenu = null; }; resume.Text.Text.Append("R E S U M E"); resume.Text.Position = new Vector2(resume.X_Coordinate, resume.Y_Coordinate); resume.Text.Font = Load.LoadFont("Fonts/font"); resume.Text.Color = Color.SeaGreen; resume.Text.Visible = true; resume.AddText(); TextButton examine = new TextButton("Menus/Buttons/Button", new Rectangle(100, 130, 125, 25)); examine.ClickedAction = () => { mapExamMenu = (BasicMenu)CreateMapExamMenu(); examineMap = true; camCol = camera.StartCol; camRow = camera.StartRow; }; examine.Text.Text.Append("E X A M I N E M A P"); examine.Text.Position = new Vector2(examine.X_Coordinate, examine.Y_Coordinate); examine.Text.Font = Load.LoadFont("Fonts/font"); examine.Text.Color = Color.SeaGreen; examine.Text.Visible = true; examine.AddText(); TextButton quitgame = new TextButton("Menus/Buttons/Button", new Rectangle(100, 160, 125, 25)); quitgame.ClickedAction = EndGame; quitgame.Text.Text.Append("Q U I T"); quitgame.Text.Position = new Vector2(quitgame.X_Coordinate, quitgame.Y_Coordinate); quitgame.Text.Font = Load.LoadFont("Fonts/font"); quitgame.Text.Color = Color.SeaGreen; quitgame.Text.Visible = true; quitgame.AddText(); List<TextButton> menuButtons = new List<TextButton>() { resume, examine, quitgame }; menu = new BasicMenu("Graphics/background", new Rectangle(0, 0, Width, Height), "Pause", textButtons: menuButtons); menu.Color = Color.Magenta; return menu; }
protected override Menu CreateGameOverMenu() { Menu gameOverMenu; TextButton playAgain = new TextButton("Menus/Buttons/button", new Rectangle(540, 400, 100, 25)); playAgain.Name = "Play Again"; playAgain.ClickedAction = Reset; playAgain.Text.Position = new Vector2(playAgain.Rectangle.X, playAgain.Rectangle.Y); playAgain.Text.Font = Load.LoadFont("Fonts/Font"); playAgain.Text.Color = Color.Black; playAgain.Text.Text.Append("Play Again"); playAgain.Text.Visible = true; playAgain.AddText(); TextButton mainMenu = new TextButton("Menus/Buttons/button", new Rectangle(650, 400, 100, 25)); mainMenu.Name = "Main Menu"; mainMenu.ClickedAction = () => { gameHost.MazeGameEnded(); }; mainMenu.Text.Position = new Vector2(mainMenu.Rectangle.X, mainMenu.Rectangle.Y); mainMenu.Text.Font = Load.LoadFont("Fonts/Font"); mainMenu.Text.Color = Color.Black; mainMenu.Text.Text.Append("Main Menu"); mainMenu.Text.Visible = true; mainMenu.AddText(); List<TextButton> gameOverNavButtons = new List<TextButton>() { playAgain, mainMenu }; gameOverMenu = new BasicMenu("Menus/Backgrounds/background", new Rectangle(0, 0, Width, Height),"Game Over", textButtons: gameOverNavButtons); gameOverMenu.Color = Color.PaleVioletRed; return gameOverMenu; }