Example #1
0
        public void Convert(ASTNode node)
        {
            if (node.Left != null && node.Left.Operand == null && node.Left.Computed == false)
                Convert(node.Left);
            if (node.Right != null && node.Right.Operand == null && node.Right.Computed == false)
                Convert(node.Right);

            if (node.Operator > ASTOperator.Single && node.Operator < ASTOperator.End)
            {

            }
            else if (node.Operator > ASTOperator.Binary && node.Operator < ASTOperator.Single)
            {
                if (node.Operator == ASTOperator.Assign)
                {
                    Console.WriteLine("{1} {0} {2}", node.Operator, node.Left.ToSSA(), node.Right.ToSSA());
                }
                else
                    Console.WriteLine("rA <- {1} {0} {2}", node.Operator, node.Left.ToSSA(), node.Right.ToSSA());

            }
            else
            {
                throw new Exception();
            }
        }
Example #2
0
File: ASTNode.cs Project: AxFab/amy
        public void ComputeDouble()
        {
            if (!this.Right.Computed || !this.Left.Computed)
            {
                if (this.Operator != ASTOperator.Add) // FIXME Commutable/Associativity
                    return;

                if (this.Left.Computed)
                {
                    var temp = this.Left;
                    this.Left = this.Right;
                    this.Right = temp;
                }

                if (this.Right.Computed && this.Operator == this.Left.Operator && this.Left.Right.Computed)
                {
                    var temp = this.Left;
                    this.Left = this.Right;
                    this.Right = temp;

                    temp = this.Left;
                    this.Left = Right.Left;
                    this.Right.Left = temp;

                    this.Right.ComputeDouble();
                    /*
                     *     +      +      +
                     *    + 4    4 +    x +_
                     *   x 3      x 3    4 3
                     *
                     *     +         *
                     *    * 12      +_6
                     *   + 6       + 2
                     *  x 4       x 4
                     *
                     */
                }

                return;
            }

            switch (this.Operator)
            {
                // FIXME check Types
                case ASTOperator.Add:
                    this.IValue = this.Left.IValue + this.Right.IValue;
                    break;

                case ASTOperator.Sub:
                    this.IValue = this.Left.IValue - this.Right.IValue;
                    break;

                case ASTOperator.Mul:
                    this.IValue = this.Left.IValue * this.Right.IValue;
                    break;

                case ASTOperator.Div:
                    if (this.Right.IValue != 0)
                        this.IValue = this.Left.IValue / this.Right.IValue;
                    else
                    {
                        // WRITE THIS WILL ALWAYS TRIGGER AN ERROR
                        return;
                    }
                    break;

                case ASTOperator.Rem:
                    if (this.Right.IValue != 0)
                        this.IValue = this.Left.IValue % this.Right.IValue;
                    else
                    {
                        // WRITE THIS WILL ALWAYS TRIGGER AN ERROR
                        return;
                    }
                    break;

                case ASTOperator.And:
                case ASTOperator.Or:
                case ASTOperator.Xor:
                case ASTOperator.Shl:
                case ASTOperator.Lshr:
                case ASTOperator.Ashr:
                    return;

                case ASTOperator.Less:
                    this.BValue = this.Left.IValue < this.Right.IValue;
                    break;

                case ASTOperator.LessEq:
                    this.BValue = this.Left.IValue <= this.Right.IValue;
                    break;

                case ASTOperator.More:
                    this.BValue = this.Left.IValue > this.Right.IValue;
                    break;

                case ASTOperator.MoreEq:
                    this.BValue = this.Left.IValue >= this.Right.IValue;
                    break;

                case ASTOperator.Equals:
                    this.BValue = this.Left.IValue == this.Right.IValue;
                    break;

                case ASTOperator.NotEquals:
                    this.BValue = this.Left.IValue != this.Right.IValue;
                    break;

                default:
                    throw new Exception();
            }
            this.Computed = true;
        }
Example #3
0
        public ASTStatement PushOperator(Token token, ASTOperator opcode)
        {
            ASTNode node = new ASTNode(token, opcode);
            while (inFixStack.Count > 0 && inFixStack.Peek().Priority > node.Priority)
            {
                ASTNode nd = inFixStack.Pop();
                addPostFixOperator(nd);
            }

            inFixStack.Push(node);
            return this;
        }
Example #4
0
 public ASTStatement PushOperand(Token token, ASTOperand operand)
 {
     ASTNode node = new ASTNode(token, operand);
     addPostFixOperand(node);
     return this;
 }
Example #5
0
 public ASTStatement PushInteger(Token token, ASTType type, long value)
 {
     ASTNode node = new ASTNode(token, type, value);
     addPostFixOperand(node);
     return this;
 }
Example #6
0
 public ASTStatement OpenParenthesis(Token token)
 {
     ASTNode node = new ASTNode(token, ASTOperator.Parenthesis);
     inFixStack.Push(node);
     return this;
 }
Example #7
0
        private void addPostFixOperator(ASTNode node)
        {
            if (node.Operator > ASTOperator.Single && node.Operator < ASTOperator.End)
            {
                if (postFixStack.Count < 1)
                {
                    throw new Exception();
                }

                ASTNode oprd1 = postFixStack.Pop();

                node.Right = oprd1;
                node.ComputeSingle();
            }
            else if (node.Operator > ASTOperator.Binary && node.Operator < ASTOperator.Single)
            {
                if (postFixStack.Count < 2)
                {
                    throw new Exception();
                }

                ASTNode oprd2 = postFixStack.Pop();
                ASTNode oprd1 = postFixStack.Pop();

                // Assign have Associativity R to L
                node.Left = oprd1;
                node.Right = oprd2;
                node.ComputeDouble();
            }
            else
            {
                throw new Exception();
            }

            postFixStack.Push(node);

            // Write SSA
        }
Example #8
0
 private void addPostFixOperand(ASTNode node)
 {
     postFixStack.Push(node);
 }