public override bool CanUseItem(Player player) => CombatPetItemUtils.CanUseItem(player, Item);
public override void ModifyTooltips(List <TooltipLine> tooltips) => CombatPetItemUtils.AddCombatPetTooltip(mod, AttackPatternUpdateTier, tooltips);
public override bool CanUseItem(Player player) => CombatPetItemUtils.CanUseItem(player, Item);
public override void ModifyTooltips(List <TooltipLine> tooltips) => CombatPetItemUtils.AddCombatPetTooltip(mod, AttackPatternUpdateTier, tooltips);