public static bool isBalanced()
 {
     Balancing balancing = new Balancing(Galaxy.Instance);
     foreach (StarSystem spawnStar in Galaxy.Instance.SpawnStars)
     {
         balancing.playerScore(spawnStar);
     }
     return true;
 }
 public static bool isBalanced()
 {
     Balancing balancing = new Balancing(Galaxy.Instance);
     List<BalancingPlayer> players = balancing.balancingGalaxy.playerScores();
     foreach (BalancingPlayer player in players)
     {
         System.Diagnostics.Trace.WriteLine(player);
     }
     double standardDev = CalculateStdDev(players.Select(player => player.score));
     return standardDev < MAX_DEVIATION;
 }