Enqueue() public method

Enqueue a work item.
public Enqueue ( IHasWorkItemPriority workItem ) : void
workItem IHasWorkItemPriority A work item
return void
        public void MultipleWorkItemsMultiplePriorities()
        {
            // Get all the available priorities
            WorkItemPriority [] priorities = Enum.GetValues(typeof(WorkItemPriority)) as WorkItemPriority [];

            // Create an array of priority items
            PriorityItem [] priorityItems = new PriorityItem[priorities.Length];

            // Create a priority item for each priority
            int i = priorities.Length;
            foreach(WorkItemPriority workItemPriority in priorities)
            {
                --i;
                priorityItems[i] = new PriorityItem(workItemPriority);
            }

            // Create a PermutationGenerator for the priority items
            PermutationGenerator permutations = new PermutationGenerator(priorityItems);

            int count = 0;
            // Iterate over the permutations
            foreach(object [] permutation in permutations)
            {
                ++count;
                Console.Write("Permutation #" + count + " : ");
                for(int j = 0; j < permutation.Length; ++j)
                {
                    PriorityItem pi = permutation[j] as PriorityItem;
                    Console.Write(pi.WorkItemPriority + ", ");
                }
                Console.WriteLine();
                // Create a priority queue
                PriorityQueue pq = new PriorityQueue();

                // Enqueue each priority item according to the permutation
                for(i = 0; i < permutation.Length; ++i)
                {
                    PriorityItem priorityItem = permutation[i] as PriorityItem;
                    pq.Enqueue(priorityItem);
                }

                // Make sure all the priority items are in the queue
                Assert.AreEqual(priorityItems.Length, pq.Count);

                // Compare the order of the priority items
                for(i = 0; i < priorityItems.Length; ++i)
                {
                    PriorityItem priorityItem = pq.Dequeue() as PriorityItem;
                    Assert.AreSame(priorityItems[i], priorityItem);
                }
            }
        }
		public void OneWorkItem()
		{
			WorkItemPriority [] priorities = Enum.GetValues(typeof(WorkItemPriority)) as WorkItemPriority [];
			foreach(WorkItemPriority wip in priorities)
			{
				PriorityQueue pq = new PriorityQueue();

				PriorityItem pi = new PriorityItem(wip);

				pq.Enqueue(pi);

				Assert.AreEqual(1, pq.Count, "Failed for priority {0}", wip);

				PriorityItem pi2 = pq.Dequeue() as PriorityItem;

				Assert.IsNotNull(pi2, "Failed for priority {0}", wip);

				Assert.AreSame(pi, pi2, "Failed for priority {0}", wip);

				Assert.AreEqual(0, pq.Count, "Failed for priority {0}", wip);
			}
		}
		public void MultipleWorkItemsOnePriority()
		{
			WorkItemPriority [] priorities = Enum.GetValues(typeof(WorkItemPriority)) as WorkItemPriority [];
			foreach(WorkItemPriority wip in priorities)
			{
				PriorityQueue pq = new PriorityQueue();

				PriorityItem [] priorityItems = new PriorityItem[10];

				for(int i = 0; i < priorityItems.Length; ++i)
				{
					priorityItems[i] = new PriorityItem(wip);

					pq.Enqueue(priorityItems[i]);

					Assert.AreEqual(i+1, pq.Count, "Failed for priority {0} item count {1}", wip, i+1);
				}

				for(int i = 0; i < priorityItems.Length; ++i)
				{
					PriorityItem pi = pq.Dequeue() as PriorityItem;

					Assert.AreEqual(priorityItems.Length-(i+1), pq.Count, "Failed for priority {0} item count {1}", wip, i+1);

					Assert.IsNotNull(pi, "Failed for priority {0} item count {1}", wip, i+1);

					Assert.AreSame(pi, priorityItems[i], "Failed for priority {0} item count {1}", wip, i+1);
				}

				Assert.AreEqual(0, pq.Count, "Failed for priority {0}", wip);

				Assert.IsNull(pq.Dequeue());

				Assert.AreEqual(0, pq.Count);
			}
		}
        private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue)
        {
            lock (_lock)
            {
                // Got here from OnWorkItemCompletedCallback()
                if (decrementWorkItemsInStpQueue)
                {
                    --_workItemsInStpQueue;

                    if (_workItemsInStpQueue < 0)
                    {
                        _workItemsInStpQueue = 0;
                    }

                    --_workItemsExecutingInStp;

                    if (_workItemsExecutingInStp < 0)
                    {
                        _workItemsExecutingInStp = 0;
                    }
                }

                // If the work item is not null then enqueue it
                if (null != workItem)
                {
                    workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;

                    RegisterToWorkItemCompletion(workItem.GetWorkItemResult());
                    _workItemsQueue.Enqueue(workItem);
                    //_stp.IncrementWorkItemsCount();

                    if ((1 == _workItemsQueue.Count) &&
                        (0 == _workItemsInStpQueue))
                    {
                        _stp.RegisterWorkItemsGroup(this);
                        Trace.WriteLine("WorkItemsGroup " + Name + " is NOT idle");
                        _isIdleWaitHandle.Reset();
                    }
                }

                // If the work items queue of the group is empty than quit
                if (0 == _workItemsQueue.Count)
                {
                    if (0 == _workItemsInStpQueue)
                    {
                        _stp.UnregisterWorkItemsGroup(this);
                        Trace.WriteLine("WorkItemsGroup " + Name + " is idle");
                        _isIdleWaitHandle.Set();
                        _stp.QueueWorkItem(new WorkItemCallback(this.FireOnIdle));
                    }
                    return;
                }

                if (!_workItemsGroupStartInfo.StartSuspended)
                {
                    if (_workItemsInStpQueue < _concurrency)
                    {
                        WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem;
                        _stp.Enqueue(nextWorkItem, true);
                        ++_workItemsInStpQueue;
                    }
                }
            }
        }