public static void LoadConfigs() { currentScene = GameManager.m_ActiveScene; //Debug.Log("[ambient-lights] Loaded Scene: " + currentScene); ALUtils.Log("Loading Scene: " + currentScene, false, true); if (currentScene != "MainMenu") { config = new LightConfig(); config.Load(); if (config.ready) { currentLightSet = config.GetCurrentLightSet(); } SetupLights(); } }
public static void Reset(bool firstPass = true) { debugVer = Settings.options.verbose; verbose = Settings.options.verbose; ALUtils.Log("Scene reset.", false); lightList.Clear(); config = null; lightsInit = false; lightOverride = false; showGameLights = false; enableGameLights = true; if (firstPass) { TimeWeather.Reset(); timeInit = false; weatherInit = false; } }