Container for the parameters to the UpdateGameSession operation. Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
Inheritance: AmazonGameLiftRequest
        public object Execute(ExecutorContext context)
        {
            var cmdletContext = context as CmdletContext;
            // create request
            var request = new Amazon.GameLift.Model.UpdateGameSessionRequest();

            if (cmdletContext.GameSessionId != null)
            {
                request.GameSessionId = cmdletContext.GameSessionId;
            }
            if (cmdletContext.MaximumPlayerSessionCount != null)
            {
                request.MaximumPlayerSessionCount = cmdletContext.MaximumPlayerSessionCount.Value;
            }
            if (cmdletContext.Name != null)
            {
                request.Name = cmdletContext.Name;
            }
            if (cmdletContext.PlayerSessionCreationPolicy != null)
            {
                request.PlayerSessionCreationPolicy = cmdletContext.PlayerSessionCreationPolicy;
            }
            if (cmdletContext.ProtectionPolicy != null)
            {
                request.ProtectionPolicy = cmdletContext.ProtectionPolicy;
            }

            CmdletOutput output;

            // issue call
            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            try
            {
                var    response       = CallAWSServiceOperation(client, request);
                object pipelineOutput = null;
                pipelineOutput = cmdletContext.Select(response, this);
                output         = new CmdletOutput
                {
                    PipelineOutput  = pipelineOutput,
                    ServiceResponse = response
                };
            }
            catch (Exception e)
            {
                output = new CmdletOutput {
                    ErrorResponse = e
                };
            }

            return(output);
        }
 private Amazon.GameLift.Model.UpdateGameSessionResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.UpdateGameSessionRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "UpdateGameSession");
     try
     {
         #if DESKTOP
         return(client.UpdateGameSession(request));
         #elif CORECLR
         return(client.UpdateGameSessionAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
        /// <summary>
        /// Updates game session properties. This includes the session name, maximum player count
        /// and the player session creation policy, which either allows or denies new players
        /// from joining the session. To update a game session, specify the game session ID and
        /// the values you want to change. If successful, an updated <a>GameSession</a> object
        /// is returned.
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession service method.</param>
        /// 
        /// <returns>The response from the UpdateGameSession service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.ConflictException">
        /// The requested operation would cause a conflict with the current state of a service
        /// resource associated with the request. Please resolve the conflict before retrying
        /// this request.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidGameSessionStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the game instance. Such requests should not be
        /// retried by clients without resolving the conflict.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public UpdateGameSessionResponse UpdateGameSession(UpdateGameSessionRequest request)
        {
            var marshaller = new UpdateGameSessionRequestMarshaller();
            var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance;

            return Invoke<UpdateGameSessionRequest,UpdateGameSessionResponse>(request, marshaller, unmarshaller);
        }
        /// <summary>
        /// Initiates the asynchronous execution of the UpdateGameSession operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateGameSession
        ///         operation.</returns>
        public IAsyncResult BeginUpdateGameSession(UpdateGameSessionRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new UpdateGameSessionRequestMarshaller();
            var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance;

            return BeginInvoke<UpdateGameSessionRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
Example #5
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        /// <summary>
        /// Initiates the asynchronous execution of the UpdateGameSession operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the UpdateGameSession operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<UpdateGameSessionResponse> UpdateGameSessionAsync(UpdateGameSessionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new UpdateGameSessionRequestMarshaller();
            var unmarshaller = UpdateGameSessionResponseUnmarshaller.Instance;

            return InvokeAsync<UpdateGameSessionRequest,UpdateGameSessionResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }