Example #1
0
        private void _Shoot()
        {
            _ChargeSound.dispose();
            _ChargeSound = Game.Current.GetSound("CannonCharge.wav", 0);
            var d = _LoadColider.Orientation[1];

            _Load.Position += d * (_LoadColiderExtents.Y + 1);
            _Load.Velocity  = d * _ForceReal;
            _Load           = null;
            _Smoke.Start();
        }