Example #1
0
        public static FloatVector GenerateRow(IFloatMatrix A, int r, int c1, int c2)
        {
            int         cu = c2 - c1 + 1;
            FloatVector u  = new FloatVector(cu);

            for (int j = c1; j <= c2; j++)
            {
                u[j - c1] = A[r, j];
                A[r, j]   = 0.0f;
            }

            float norm = u.GetNorm();

            if (c1 == c2 || norm == 0)
            {
                A[r, c1] = -u[0];
                u[0]     = (float)System.Math.Sqrt(2);
                return(u);
            }

            float scale = 1.0f / norm;

            if (u[0] < 0.0f)
            {
                scale *= -1.0f;
            }

            A[r, c1] = -1.0f / scale;

            for (int j = 0; j < cu; j++)
            {
                u[j] *= scale;
            }

            u[0] += 1.0f;
            float s = (float)System.Math.Sqrt(1 / u[0]);

            for (int j = 0; j < cu; j++)
            {
                u[j] *= s;
            }
            return(u);
        }
Example #2
0
        public static FloatVector GenerateColumn(IFloatMatrix A, int r1, int r2, int c)
        {
            int         ru = r2 - r1 + 1;
            FloatVector u  = new FloatVector(r2 - r1 + 1);

            for (int i = r1; i <= r2; i++)
            {
                u[i - r1] = A[i, c];
                A[i, c]   = 0.0f;
            }

            float norm = u.GetNorm();

            if (r1 == r2 || norm == 0)
            {
                A[r1, c] = -u[0];
                u[0]     = (float)System.Math.Sqrt(2);
                return(u);
            }

            float scale = 1.0f / norm;

            if (u[0] < 0.0f)
            {
                scale *= -1.0f;
            }

            A[r1, c] = -1.0f / scale;

            for (int i = 0; i < ru; i++)
            {
                u[i] = u[i] * scale;
            }

            u[0] = u[0] + 1.0f;
            float s = (float)System.Math.Sqrt(1 / u[0]);

            for (int i = 0; i < ru; i++)
            {
                u[i] = s * u[i];
            }
            return(u);
        }
Example #3
0
		public static FloatVector GenerateColumn(IFloatMatrix A, int r1, int r2, int c)
		{
			int ru = r2 - r1 + 1;
			FloatVector u = new FloatVector(r2 - r1 + 1);

			for (int i = r1; i <= r2; i++)
			{
				u[i - r1] = A[i, c];
				A[i, c] = 0.0f;
			}

			float norm = u.GetNorm();

			if (r1 == r2 || norm == 0)
			{
				A[r1, c] = -u[0];
				u[0] = (float)System.Math.Sqrt(2);
				return u;
			}

			float scale = 1.0f / norm;

			if (u[0] < 0.0f)
				scale *= -1.0f;

			A[r1, c] = -1.0f / scale;

			for (int i = 0; i < ru; i++)
			{
				u[i] = u[i] * scale;
			}

			u[0] = u[0] + 1.0f;
			float s = (float)System.Math.Sqrt(1 / u[0]);

			for (int i = 0; i < ru; i++)
			{
				u[i] = s * u[i];
			}
			return u;
		}
Example #4
0
		public static FloatVector GenerateRow(IFloatMatrix A, int r, int c1, int c2)
		{
			int cu = c2 - c1 + 1;
			FloatVector u = new FloatVector(cu);

			for (int j = c1; j <= c2; j++)
			{
				u[j - c1] = A[r, j];
				A[r, j] = 0.0f;
			}

			float norm = u.GetNorm();

			if (c1 == c2 || norm == 0)
			{
				A[r, c1] = -u[0];
				u[0] = (float)System.Math.Sqrt(2);
				return u;
			}

			float scale = 1.0f / norm;
			if (u[0] < 0.0f)
				scale *= -1.0f;

			A[r, c1] = -1.0f / scale;

			for (int j = 0; j < cu; j++)
			{
				u[j] *= scale;
			}

			u[0] += 1.0f;
			float s = (float)System.Math.Sqrt(1 / u[0]);

			for (int j = 0; j < cu; j++)
			{
				u[j] *= s;
			}
			return u;
		}
 public void GetNorm()
 {
   FloatVector a = new FloatVector(new float[4]{0,1,2,3});
   FloatVector b = new FloatVector(new float[4]{4,5,6,7});
   
   Assert.AreEqual(a.GetNorm(),System.Math.Sqrt(14),TOLERENCE);
   Assert.AreEqual(a.GetNorm(),a.GetNorm(2));
   Assert.AreEqual(a.GetNorm(0),3);
   
   Assert.AreEqual(b.GetNorm(),3*System.Math.Sqrt(14),TOLERENCE);
   Assert.AreEqual(b.GetNorm(),b.GetNorm(2));
   Assert.AreEqual(b.GetNorm(0),7);  
 }