public Ship GetWorkerShip(Planet planet) { List<Weapon> weapons = new List<Weapon>(); weapons.Add(new Weapon(Content.Load<Texture2D>("Weapons/RedLaser"), 90f, 100f, 10, Vector2.Zero, 1000f)); Ship temp = new Ship(Content.Load<Texture2D>("Ships/SpaceShipExperimentVersion"), new Vector2(planet.X + planet.Width + 30, planet.Y + planet.Height + 30), new Vector2(Scales.ThreeTenth), 3f, Player.Race.Speed, Player.Race.Defence, 1f, 100, 200, "Worker Ship", Player.Name, Circle, weapons); temp.PositionFromCenter = planet.PositionFromCenter; return temp; }
//--------------------------------------------------------------- //SHIP SYSTEM QUIT //--------------------------------------------------------------- private void ShipSystemQuit(Ship sender) { Texture2D texture = Content.Load<Texture2D>("LittleStars/ShipOnMap"); Texture2D circle = Content.Load<Texture2D>("LittleStars/CurrentPlayerCircle"); StarOnMap SOM = FindStarOnMapWithThisObject(sender); List<Ship> ships = new List<Ship>(); ships.Add(sender); Vector2 position = new Vector2(SOM.Position.X + SOM.Width + 5, SOM.Position.Y + SOM.Height + 5); ShipOnMap temp = new ShipOnMap(texture, circle, position, new Vector2(Scales.FourTenth), ships); sender.OnClick -= ShipOnClick; sender.OnRightButtonClick -= ShipRightButtonClick; sender.OnSystemQuit -= ShipSystemQuit; screens["GalaxyMap"].Objects["Map"].ToMap().Objects.Add(temp.ToIDraw()); screens["SolarSystem"].Objects["SolarSystem"].ToSolarSystem().Objects.Remove(sender.ToIDraw()); //screens["SolarSystem"].Objects["SolarSystem"].ToSolarSystem().Objects = screens["SolarSystem"].Objects["SolarSystem"].ToSolarSystem().Objects.ToList<IDraw>(); }
//--------------------------------------------------------------- //SHIP ON CLICK //--------------------------------------------------------------- private bool ShipOnClick(Ship sender, MouseState ms) { return IsHigher(sender.ToIDraw(), ms); }
//--------------------------------------------------------------- //SHIP RIGHT BUTTON CLICK //--------------------------------------------------------------- private IMoveble ShipRightButtonClick(Ship sender, MouseState ms) { return FindObjectUnderCursor(ms); }