public static void SaveCurrentGameViewSize()
        {
            // Save current size id
            m_PreviousSizeId = GameViewUtils.GetCurrentSizeIndex();

            // Save current focused window
            m_PreviousWindowFocus = EditorWindow.focusedWindow;


            // Save current gameview properties

                        #if (UNITY_5_4_OR_NEWER)
            //Vector2 size = GameViewUtils.GetCurrentGameViewSize();
            //m_PreviousWidth = (int)size.x;
            //m_PreviousHeight = (int)size.y;
                        #else
            m_PreviousRect    = GameViewUtils.GetCurrentGameViewRect();
            m_PreviousMinSize = GameViewUtils.GetGameView().minSize;
            m_PreviousMaxSize = GameViewUtils.GetGameView().maxSize;
            LayoutUtils.SaveLayoutToFile("UltimateScreenshotCreator_layout.bk");
                        #endif
        }