public static void SaveCurrentGameViewSize() { // Save current size id m_PreviousSizeId = GameViewUtils.GetCurrentSizeIndex(); // Save current focused window m_PreviousWindowFocus = EditorWindow.focusedWindow; // Save current gameview properties #if (UNITY_5_4_OR_NEWER) //Vector2 size = GameViewUtils.GetCurrentGameViewSize(); //m_PreviousWidth = (int)size.x; //m_PreviousHeight = (int)size.y; #else m_PreviousRect = GameViewUtils.GetCurrentGameViewRect(); m_PreviousMinSize = GameViewUtils.GetGameView().minSize; m_PreviousMaxSize = GameViewUtils.GetGameView().maxSize; LayoutUtils.SaveLayoutToFile("UltimateScreenshotCreator_layout.bk"); #endif }