public void ChangeTextureWrapping(int id, Texture.Wrapping wrapping) { ExternalCallQueue.AddCall(new TextureWrappingCall(id, wrapping)); }
//Loop protected override void OnUpdateFrame(FrameEventArgs e) { Time.UpdateTime(e.Time); Input.Update(); ExternalCallQueue.Run(); }
public void ChangeTextureFilter(int id, Texture.Filter filter) { ExternalCallQueue.AddCall(new TextureFilterCall(id, filter)); }