protected override void Init()
        {
            int index = (int)Math.Ceiling(All.Class.Num.GetRandom(0.001f, flushlist.Length - 1)) - 1;

            All.Class.Reflex <Player.FlushMethod> r =
                new Class.Reflex <Player.FlushMethod>("All", string.Format("All.Control.Player.{0}", (FlushList)Enum.Parse(typeof(FlushList), flushlist.GetValue(index).ToString())));
            f = (Player.FlushMethod)r.Get();
            f.Init(Hwnd, Pic1, Pic2, Back, DelayTime, TickTime);
            f.FlushOver += f_FlushOver;
        }
        /// <summary>
        /// 设置图片
        /// </summary>
        /// <returns></returns>
        private bool SetPic()
        {
            bool result = false;

            if (backImage == null)
            {
                backImage = new Bitmap(Width, Height);
            }
            if (filePath == null || filePath.Count <= 0)//无图片,则显示背景色
            {
                using (Graphics g = Graphics.FromImage(backImage))
                {
                    g.Clear(BackColor);
                }
                this.Invalidate();
                if (PlayOver != null)
                {
                    PlayOver();
                }
                return(false);
            }
            else if (filePath.Count == 1)//单张图片,直接显示图片
            {
                using (Graphics g = Graphics.FromImage(backImage))
                {
                    g.SmoothingMode      = SmoothingMode.HighQuality;
                    g.CompositingQuality = CompositingQuality.HighQuality;
                    g.DrawImage(filePath[0], new Rectangle(0, 0, Width, Height),
                                new Rectangle(0, 0, filePath[0].Width, filePath[0].Height), GraphicsUnit.Pixel);
                    if (PlayOver != null)
                    {
                        PlayOver();
                        return(false);
                    }
                }
            }
            else if (filePath.Count >= 2)//多张图片,开始轮播
            {
                picPlayIndex++;
                if (picPlayIndex == filePath.Count)
                {
                    if (PlayOver != null)
                    {
                        PlayOver();
                        return(false);
                    }
                }
                picPlayIndex = (picPlayIndex % filePath.Count);
                Image1       = filePath[picPlayIndex];

                int tmpPicPlayIndex = picPlayIndex;
                tmpPicPlayIndex++;
                tmpPicPlayIndex = (tmpPicPlayIndex % filePath.Count);
                Image2          = filePath[tmpPicPlayIndex];

                if (flushMethod != null)
                {
                    flushMethod.FlushOver -= flushMethod_FlushOver;
                    flushMethod            = null;
                }
                All.Class.Reflex <Player.FlushMethod> r =
                    new Class.Reflex <Player.FlushMethod>("All", string.Format("All.Control.Player.{0}", flushList));
                flushMethod = (Player.FlushMethod)r.Get();
                flushMethod.Init(this.Handle, Image1, Image2, backImage, changeTime, TickTime);
                flushMethod.FlushOver += flushMethod_FlushOver;
                result = true;
            }
            this.Invalidate();
            return(result);
        }