public EditorScreen(ScreenManager manager) : base(manager, "Editor") { // Create crosshair _Crosshair = new Crosshair(this); Application.AppReference.DynamicLighting = false; Tile.TileWidth = 8.0f; Tile.TileHeight = 8.0f; // Setup tiles _Tiles = new Tile[TileRows, TileCols]; for (row = 0; row < TileRows; row++) { for (col = 0; col < TileCols; col++) { _Tiles[row, col] = Tile.TileGen[0](this, row, col, 0); } } // Setup screen behavior Depth = 0.7f; _BackBehaviour = ActionOnBack.ExitApplication; _FadeInTime = 0.0f; _FadeOutTime = 0.0f; _Message = "Left Click/Right Click, Press (F) to Close Browser"; _MessageFont = Application.AppReference.Content.Load <SpriteFont>("Font"); _MessageColour = Color.White; _BackgroundDrawingOn = true; LoadPort = new LoadPort(this, new Vector2(), new Vector2(1050, 750), 100f); _ViewPort.TargetLocation = new Vector2(TileCols * Tile.TileWidth, TileRows * Tile.TileHeight); }
public WorldScreen(ScreenManager manager, String worldMap) : base(manager, "World") { // Load world _WorldMap = worldMap; FileStream fs = File.OpenRead(_WorldMap); BinaryReader bin = new BinaryReader(fs); TileRows = bin.ReadInt32(); TileCols = bin.ReadInt32(); Tile.TileWidth = bin.ReadSingle(); Tile.TileHeight = bin.ReadSingle(); for (int row = 0; row < TileRows; row++) { for (int col = 0; col < TileCols; col++) { int index = bin.ReadInt32(); Tile.TileGen[index](this, row, col, index); } } bin.Close(); fs.Close(); // Create player _Player = new Marine(this); _Player.Geometry.Position.X = TileCols * Tile.TileWidth / 2; _Player.Geometry.Position.Y = TileRows * Tile.TileHeight / 2; // Create crosshair _Crosshair = new Crosshair(this); // Create aliens for (int i = 0; i < NumAliens; i++) { float dist = (float)Application.AppReference.Random.NextDouble() * 300 + 200f; Alien.CreateNearbyAlien(this, _Player, dist, _Player); } // Setup screen behavior Depth = 0.9f; _BackBehaviour = ActionOnBack.ExitApplication; _FadeInTime = 0.0f; _FadeOutTime = 0.0f; _Message = _HelpMessage; _MessageFont = Application.AppReference.Content.Load <SpriteFont>("Font"); _MessageColour = Color.White; _BackgroundDrawingOn = true; //Application.AppReference.DynamicLighting = false; // Create loadport LoadPort = new LoadPort(this, new Vector2(), new Vector2(1050, 750), 100f); //music time Random random = new Random(); int song = random.Next(0, 2); MediaPlayer.Play(Application.AppReference.Content.Load <Song>("Sounds\\03 - Teardrop")); //if (song == 1) // MediaPlayer.Play(Application.AppReference.Content.Load<Song>("Sounds\\leanonme")); StartBackgroundThread(); }