public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
        {
            base.Update(input, controllingPlayer);

            if (gameOptions.IsTrial == false)
                {
                    appState = ApplicationState.LevelComplete;
                }

            if ((input.IsNewButtonPress(ButtonMappings.Pad_XBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_XBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                if (gameOptions.IsTrial == true)
                {
                    if (controllingPlayer[0].CanBuyGame())
                    {
                        Guide.ShowMarketplace(controllingPlayer[0]);
                    }
                }
            }

            if ((input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                appState = ApplicationState.Quit;
            }
        }
 public void Update(int _finalLevel, int _finalScore, ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
 {
     if (firstCall == true)
     {
         MediaPlayer.IsRepeating = true;
         MediaPlayer.Volume = gameOptions.MusicVolumeAtPlay;
         MediaPlayer.Play(mySong);
         firstCall = false;
     }
     finalLevel = _finalLevel;
     finalScore = _finalScore;
     if (drawState <= 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
             input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
     {
         appState = ApplicationState.InitaliseApp;
     }
     drawState--;
     if (drawState > 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
             input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
     {
         drawState = 0;
     }
     base.Update(input, controllingPlayer);
     if (appState == ApplicationState.InitaliseApp)
     {
         MediaPlayer.Stop();
         Reset();
     }
 }
 public void Update(int _finalLevel, int _finalScore, ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
 {
     if (firstCall == true)
     {
         MediaPlayer.IsRepeating = true;
         MediaPlayer.Volume      = gameOptions.MusicVolumeAtPlay;
         MediaPlayer.Play(mySong);
         firstCall = false;
     }
     finalLevel = _finalLevel;
     finalScore = _finalScore;
     if (drawState <= 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
                            input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
     {
         appState = ApplicationState.InitaliseApp;
     }
     drawState--;
     if (drawState > 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
                           input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
     {
         drawState = 0;
     }
     base.Update(input, controllingPlayer);
     if (appState == ApplicationState.InitaliseApp)
     {
         MediaPlayer.Stop();
         Reset();
     }
 }
Example #4
0
        public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
        {
            base.Update(input, controllingPlayer);

            if (gameOptions.IsTrial == false)
            {
                appState = ApplicationState.LevelComplete;
            }

            if ((input.IsNewButtonPress(ButtonMappings.Pad_XBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                 input.IsNewKeyPress(ButtonMappings.Keyboard_XBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                if (gameOptions.IsTrial == true)
                {
                    if (controllingPlayer[0].CanBuyGame())
                    {
                        Guide.ShowMarketplace(controllingPlayer[0]);
                    }
                }
            }

            if ((input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                 input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                appState = ApplicationState.Quit;
            }
        }
        public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
        {
            base.Update(input, controllingPlayer);

            if ((input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
                 input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])) ||
                (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                 input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                SetTransitionOut(ApplicationState.Home);
            }
            appState = ReturnState(ApplicationState.Options);
        }
        public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
        {
            base.Update(input, controllingPlayer);

            if ((input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])) ||
                (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                SetTransitionOut(ApplicationState.Home);
            }
            appState = ReturnState(ApplicationState.Options);
        }
        public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
        {
            base.Update(input, controllingPlayer);

            if (confirm == true)
            {
                switch(quitScreen.Update(input, controllingPlayer))
                {
                    case 1: appState = ApplicationState.InitaliseApp;
                            break;

                    case 0: confirm = false;
                            menuIndex = 1;
                            return;
                }
            }

            if (selectedIndex == 0 || (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                menuIndex = 0;
                appState = ApplicationState.Playing;
            }
            else if(selectedIndex == 1)
            {
                confirm = true;
                quitScreen.Reset();
            }
        }
        public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
        {
            base.Update(input, controllingPlayer);

            if (confirm == true)
            {
                switch (quitScreen.Update(input, controllingPlayer))
                {
                case 1: appState = ApplicationState.InitaliseApp;
                    break;

                case 0: confirm = false;
                    menuIndex   = 1;
                    return;
                }
            }

            if (selectedIndex == 0 || (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                                       input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                menuIndex = 0;
                appState  = ApplicationState.Playing;
            }
            else if (selectedIndex == 1)
            {
                confirm = true;
                quitScreen.Reset();
            }
        }
 public bool Update(int _fuelLeft, int _livesLeft, int _score, InputState input, PlayerIndex[] controllingPlayer)
 {
     fuelLeft = _fuelLeft;
     livesLeft = _livesLeft;
     score = _score;
     if (drawState <= 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
             input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
     {
         Reset();
         return true;
     }
     drawState--;
     if (drawState > 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
             input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
     {
         drawState = 0;
     }
     base.Update(input, controllingPlayer);
     return false;
 }
 public bool Update(int _fuelLeft, int _livesLeft, int _score, InputState input, PlayerIndex[] controllingPlayer)
 {
     fuelLeft  = _fuelLeft;
     livesLeft = _livesLeft;
     score     = _score;
     if (drawState <= 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
                            input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
     {
         Reset();
         return(true);
     }
     drawState--;
     if (drawState > 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
                           input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
     {
         drawState = 0;
     }
     base.Update(input, controllingPlayer);
     return(false);
 }
Example #11
0
        public void Update(InputState input, PlayerIndex[] controllingPlayer)
        {
            if (loaded < 2)
            {
                loaded++;
            }
            if ((input.IsNewButtonPress(ButtonMappings.Pad_LeftStickUp, controllingPlayer[0], out controllingPlayer[1]) ||
                 input.IsNewKeyPress(ButtonMappings.Keyboard_LeftStickUp, controllingPlayer[0], out controllingPlayer[1])))
            {
                menuIndex--;
            }
            if ((input.IsNewButtonPress(ButtonMappings.Pad_LeftStickDown, controllingPlayer[0], out controllingPlayer[1]) ||
                 input.IsNewKeyPress(ButtonMappings.Keyboard_LeftStickDown, controllingPlayer[0], out controllingPlayer[1])))
            {
                menuIndex++;
            }

            menuIndex = (int)MathHelper.Clamp(menuIndex, 0, options.Count - 1);

            if ((input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
                 input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                selectedIndex = menuIndex;
                soundPlayer.PlaySound("Select");
            }
            else
            {
                selectedIndex = -1;
            }
            if (overlayAlpha > 0.0f && transitionOut == false)
            {
                overlayAlpha -= fadeSpeed;
                overlay.Alpha = overlayAlpha;
            }

            if (overlayAlpha < 1.1f && transitionOut == true)
            {
                overlayAlpha += fadeSpeed;
                overlay.Alpha = overlayAlpha;
            }
        }
        public new int Update(InputState input, PlayerIndex[] controllingPlayer)
        {
            base.Update(input, controllingPlayer);

            if (selectedIndex == 0 || (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                return 0;
            }
            else if (selectedIndex == 1)
            {
                return 1;
            }
            return -1;
        }
Example #13
0
        public new int Update(InputState input, PlayerIndex[] controllingPlayer)
        {
            base.Update(input, controllingPlayer);

            if (selectedIndex == 0 || (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) ||
                                       input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                return(0);
            }
            else if (selectedIndex == 1)
            {
                return(1);
            }
            return(-1);
        }
Example #14
0
        public void Update(GameTime gameTime, ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
        {
            switch (appState)
            {
                case ApplicationState.LevelComplete:
                    {
                        soundPlayer.StopAllSounds();
                        if (gameOptions.IsTrial == true && levelCount >= gameOptions.TrialLevel)
                        {
                            appState = ApplicationState.Trial;
                            break;
                        }
                        if (updateScore == false)
                        {
                            playerOne.Score += (playerOne.Fuel * gameOptions.FuelMultiplier) * playerOne.Lives;
                            startPeeps += gameOptions.IncPeeps;
                            if (startPeeps > gameOptions.MaxPeeps)
                            {
                                startPeeps = gameOptions.StartPeeps;
                                playerOne.StartFuel -= gameOptions.DecreaseFuel;
                            }
                            updateScore = true;
                        }

                        if (levelCompleteScreen.Update(playerOne.Fuel, playerOne.Lives, playerOne.Score, input, controllingPlayer))
                        {
                            updateScore = false;
                            CreateLevel();
                            appState = ApplicationState.Playing;
                        }
                        break;
                    }
                case ApplicationState.Playing:
                    {
                        if (isPaused == true)
                        {
                            MediaPlayer.Volume = gameOptions.MusicVolumeAtPlay;
                            isPaused = false;
                        }
                        level.Update(gameTime, input, controllingPlayer, ref appState, ref playerOne);
                        break;
                    }
                case ApplicationState.Paused:
                    {
                        pauseScreen.Update(ref appState, input, controllingPlayer);
                        break;
                    }
            }

            //check for pause button or game pad being disconnected
            if ((appState != ApplicationState.LevelComplete && appState != ApplicationState.Trial) &&
                ((input.IsNewButtonPress(ButtonMappings.Pad_Start, controllingPlayer[0], out controllingPlayer[1]) ||
                input.IsNewKeyPress(ButtonMappings.Keyboard_Start, controllingPlayer[0], out controllingPlayer[1])) ||
                input.GamePadConnected(controllingPlayer[0], out controllingPlayer[1]) == GamePadStateValues.Disconnected)
                )
            {
                if (appState == ApplicationState.Playing)
                {
                    soundPlayer.StopAllSounds();
                    pauseScreen.Reset();
                    MediaPlayer.Volume = gameOptions.MusicVolumeAtPause;
                    appState = ApplicationState.Paused;
                    isPaused = true;
                }
                else
                {
                    appState = ApplicationState.Playing;
                }
            }

            if (appState == ApplicationState.GameComplete || appState == ApplicationState.GameOver)
            {
                MediaPlayer.Stop();
            }
        }
Example #15
0
        public void Update(GameTime gameTime, ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer)
        {
            switch (appState)
            {
            case ApplicationState.LevelComplete:
            {
                soundPlayer.StopAllSounds();
                if (gameOptions.IsTrial == true && levelCount >= gameOptions.TrialLevel)
                {
                    appState = ApplicationState.Trial;
                    break;
                }
                if (updateScore == false)
                {
                    playerOne.Score += (playerOne.Fuel * gameOptions.FuelMultiplier) * playerOne.Lives;
                    startPeeps      += gameOptions.IncPeeps;
                    if (startPeeps > gameOptions.MaxPeeps)
                    {
                        startPeeps           = gameOptions.StartPeeps;
                        playerOne.StartFuel -= gameOptions.DecreaseFuel;
                    }
                    updateScore = true;
                }

                if (levelCompleteScreen.Update(playerOne.Fuel, playerOne.Lives, playerOne.Score, input, controllingPlayer))
                {
                    updateScore = false;
                    CreateLevel();
                    appState = ApplicationState.Playing;
                }
                break;
            }

            case ApplicationState.Playing:
            {
                if (isPaused == true)
                {
                    MediaPlayer.Volume = gameOptions.MusicVolumeAtPlay;
                    isPaused           = false;
                }
                level.Update(gameTime, input, controllingPlayer, ref appState, ref playerOne);
                break;
            }

            case ApplicationState.Paused:
            {
                pauseScreen.Update(ref appState, input, controllingPlayer);
                break;
            }
            }

            //check for pause button or game pad being disconnected
            if ((appState != ApplicationState.LevelComplete && appState != ApplicationState.Trial) &&
                ((input.IsNewButtonPress(ButtonMappings.Pad_Start, controllingPlayer[0], out controllingPlayer[1]) ||
                  input.IsNewKeyPress(ButtonMappings.Keyboard_Start, controllingPlayer[0], out controllingPlayer[1])) ||
                 input.GamePadConnected(controllingPlayer[0], out controllingPlayer[1]) == GamePadStateValues.Disconnected)
                )
            {
                if (appState == ApplicationState.Playing)
                {
                    soundPlayer.StopAllSounds();
                    pauseScreen.Reset();
                    MediaPlayer.Volume = gameOptions.MusicVolumeAtPause;
                    appState           = ApplicationState.Paused;
                    isPaused           = true;
                }
                else
                {
                    appState = ApplicationState.Playing;
                }
            }

            if (appState == ApplicationState.GameComplete || appState == ApplicationState.GameOver)
            {
                MediaPlayer.Stop();
            }
        }
        public void Update(InputState input, PlayerIndex[] controllingPlayer)
        {
            if (loaded < 2)
            {
                loaded++;
            }
            if((input.IsNewButtonPress(ButtonMappings.Pad_LeftStickUp, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_LeftStickUp, controllingPlayer[0], out controllingPlayer[1])))
            {
                menuIndex--;
            }
            if ((input.IsNewButtonPress(ButtonMappings.Pad_LeftStickDown, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_LeftStickDown, controllingPlayer[0], out controllingPlayer[1])))
            {
                menuIndex++;
            }

            menuIndex = (int)MathHelper.Clamp(menuIndex, 0, options.Count-1);

            if ((input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) ||
                    input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])))
            {
                selectedIndex = menuIndex;
                soundPlayer.PlaySound("Select");
            }
            else
            {
                selectedIndex = -1;
            }
            if (overlayAlpha > 0.0f && transitionOut == false)
            {
                overlayAlpha -= fadeSpeed;
                overlay.Alpha = overlayAlpha;
            }

            if (overlayAlpha < 1.1f && transitionOut == true)
            {
                overlayAlpha += fadeSpeed;
                overlay.Alpha = overlayAlpha;
            }
        }