BindTexture() private method

private BindTexture ( TextureTarget target, uint texture ) : void
target TextureTarget
texture uint
return void
Example #1
0
 /// <summary>
 /// Bind a named texture to a texturing target
 /// </summary>
 /// <param name="Texture">Specifies the texture.</param>
 public static void BindTexture(Texture Texture)
 {
     GL.BindTexture(Texture.TextureTarget, Texture.TextureID);
 }