Example #1
0
 static void Main(string[] args)
 {
     //var edges = new bool[,] { { true, false, false, false }, { false, true, true, true },
     //    { false, true, true, false }, { true, false, true, true } };
     //var graph = new GraphAM(edges);
     //graph.TransitiveClosure();
     #region comment
     var maxInt  = int.MaxValue / 2 - 200;
     var weights = new int[5, 5] {
         { 0, 3, 8, maxInt, -4 }, { maxInt, 0, maxInt, 1, 7 },
         { maxInt, 4, 0, maxInt, maxInt }, { 2, maxInt, -5, 0, maxInt },
         { maxInt, maxInt, maxInt, 6, 0 }
     };
     var graph  = new WeightedGraphAM(weights);
     var result = graph.FloydWarshall();
     //IVertex<char> r = new VertexSSSP<char>('r');
     //IVertex<char> s = new VertexSSSP<char>('s');
     //IVertex<char> t = new VertexSSSP<char>('t');
     //IVertex<char> x = new VertexSSSP<char>('x');
     //IVertex<char> y = new VertexSSSP<char>('y');
     //IVertex<char> z = new VertexSSSP<char>('z');
     //var vertices = new List<IVertex<char>>() { r, s, t, x, y, z };
     ////for dag
     //var edges = new List<Edge<char>>() { new Edge<char>(r, s, 5), new Edge<char>(r, t, 3),
     //    new Edge<char>(s, x, 6), new Edge<char>(s, t, 2), new Edge<char>(t, x, 7), new Edge<char>(t, y, 5),
     //    new Edge<char>(t, z, 2), new Edge<char>(x, z, 1), new Edge<char>(x, y, -1), new Edge<char>(y, z, -2) };
     //for bellman
     //var edges = new List<Edge<char>>() { new Edge<char>(s, t, 6), new Edge<char>(s, y, 7),
     //    new Edge<char>(t, x, 5), new Edge<char>(t, z, -4), new Edge<char>(t, y, 8), new Edge<char>(y, x, -3),
     //    new Edge<char>(y, z, 9), new Edge<char>(x, t, -2), new Edge<char>(z, x, 7), new Edge<char>(z, s, 2) };
     //for dijkstra
     //var edges = new List<Edge<char>>() { new Edge<char>(s, t, 10), new Edge<char>(s, y, 5),
     //    new Edge<char>(t, x, 1), new Edge<char>(t, y, 2), new Edge<char>(x, z, 4), new Edge<char>(y, x, 9),
     //    new Edge<char>(y, t, 3), new Edge<char>(y, z, 2), new Edge<char>(z, x, 6), new Edge<char>(z, s, 7) };
     //var graph = new WeightedGraphAL<char>(vertices, edges);
     //graph.Dijkstra(s);
     //graph.DagShortestPaths(s);
     //foreach (var vertex in graph.Vertices)
     //{
     //    Console.WriteLine(vertex);
     //}
     //if (graph.BellmanFord(s))
     //{
     //    foreach (var vertex in graph.Vertices)
     //    {
     //        Console.WriteLine(vertex);
     //    }
     //}
     //IVertex<char> a = new VertexMST<char>('a');
     //IVertex<char> b = new VertexMST<char>('b');
     //IVertex<char> c = new VertexMST<char>('c');
     //IVertex<char> d = new VertexMST<char>('d');
     //IVertex<char> e = new VertexMST<char>('e');
     //IVertex<char> f = new VertexMST<char>('f');
     //IVertex<char> g = new VertexMST<char>('g');
     //IVertex<char> h = new VertexMST<char>('h');
     //IVertex<char> i = new VertexMST<char>('i');
     //var vertices = new List<IVertex<char>>() { a, b, c, d, e, f, g, h, i };
     //var edges = new List<Edge<char>>() { new Edge<char>(a, b, 4), new Edge<char>(a, h, 9),
     //    new Edge<char>(b, h, 11), new Edge<char>(b, c, 8), new Edge<char>(h, i, 7), new Edge<char>(h, g, 1),
     //    new Edge<char>(i, c, 2), new Edge<char>(c, d, 7), new Edge<char>(c, f, 4), new Edge<char>(g, f, 2),
     //    new Edge<char>(d, e, 9), new Edge<char>(d, f, 14), new Edge<char>(e, f, 10) };
     //var graph = new WeightedGraphAL<char>(vertices, edges);
     //graph.MinimumSpanningTreePrim(a as VertexMST<char>);
     //foreach (var edge in graph.Edges
     //    .Where((ed) => ed.To.Equals(ed.From.Predecessor) || ed.From.Equals(ed.To.Predecessor)))
     //{
     //    Console.WriteLine(edge);
     //}
     //foreach (var edge in graph.MinimumSpanningTreeKruskal())
     //{
     //    Console.WriteLine(edge);
     //}
     //IVertex<char> a = new VertexDFS<char>('a');
     //IVertex<char> b = new VertexDFS<char>('b');
     //IVertex<char> c = new VertexDFS<char>('c');
     //IVertex<char> d = new VertexDFS<char>('d');
     //IVertex<char> e = new VertexDFS<char>('e');
     //IVertex<char> f = new VertexDFS<char>('f');
     //IVertex<char> g = new VertexDFS<char>('g');
     //IVertex<char> h = new VertexDFS<char>('h');
     //var vertices = new IVertex<char>[] { c, g, f, h, d, b, e, a };
     //var edges = new Dictionary<IVertex<char>, List<IVertex<char>>>();
     //edges[a] = new List<IVertex<char>>() { b };
     //edges[b] = new List<IVertex<char>>() { e, f, c };
     //edges[c] = new List<IVertex<char>>() { d, g };
     //edges[d] = new List<IVertex<char>>() { c, h };
     //edges[e] = new List<IVertex<char>>() { a, f };
     //edges[f] = new List<IVertex<char>>() { g };
     //edges[g] = new List<IVertex<char>>() { f, h };
     //edges[h] = new List<IVertex<char>>() { h };
     //var graph = new GraphAL<char>(vertices, edges);
     //var dict = graph.StronglyConnectedComponents();
     //IVertex<char> a = new VertexDFS<char>('a');
     //IVertex<char> b = new VertexDFS<char>('b');
     //IVertex<char> c = new VertexDFS<char>('c');
     //var vertices = new IVertex<char>[] { a, b, c };
     //var edges = new Dictionary<IVertex<char>, List<IVertex<char>>>();
     //edges[a] = new List<IVertex<char>>() { b, c };
     //var graph = new GraphAL<char>(vertices, edges);
     //foreach (var vertex in graph.Edges)
     //{
     //    Console.WriteLine(vertex.Key.Data + ":");
     //    foreach (var vert in vertex.Value)
     //    {
     //        Console.WriteLine("\t" + vert.Data);
     //    }
     //}
     //var graph2 = graph.Transpose();
     //Console.WriteLine();
     //foreach (var vertex in graph2.Edges)
     //{
     //    Console.WriteLine(vertex.Key.Data + ":");
     //    foreach (var vert in vertex.Value)
     //    {
     //        Console.WriteLine("\t" + vert.Data);
     //    }
     //}
     //IVertex<string> undeshorts = new VertexDFS<string>("undershorts");
     //IVertex<string> pants = new VertexDFS<string>("pants");
     //IVertex<string> belt = new VertexDFS<string>("belt");
     //IVertex<string> jacket = new VertexDFS<string>("jacket");
     //IVertex<string> shirt = new VertexDFS<string>("shirt");
     //IVertex<string> tie = new VertexDFS<string>("tie");
     //IVertex<string> socks = new VertexDFS<string>("socks");
     //IVertex<string> shoes = new VertexDFS<string>("shoes");
     //IVertex<string> watch = new VertexDFS<string>("watch");
     //var vertices = new IVertex<string>[] { shirt, tie, jacket, belt, watch, undeshorts, pants, shoes, socks };
     //var edges = new Dictionary<IVertex<string>, List<IVertex<string>>>();
     //edges[undeshorts] = new List<IVertex<string>>() { pants, shoes };
     //edges[pants] = new List<IVertex<string>>() { shoes, belt };
     //edges[belt] = new List<IVertex<string>>() { jacket };
     //edges[shirt] = new List<IVertex<string>>() { tie, belt };
     //edges[tie] = new List<IVertex<string>>() { jacket };
     //edges[jacket] = new List<IVertex<string>>();
     //edges[socks] = new List<IVertex<string>>() { shoes };
     //edges[shoes] = new List<IVertex<string>>();
     //edges[watch] = new List<IVertex<string>>();
     //var graph = new GraphAL<string>(vertices, edges);
     //graph.DepthFirstSearch();
     //var list = graph.TopologicalSort();
     //foreach (var vertex in list)
     //{
     //    Console.WriteLine(vertex);
     //}
     //IVertex<char> r = new VertexBFS<char>('r');
     //IVertex<char> s = new VertexBFS<char>('s');
     //IVertex<char> t = new VertexBFS<char>('t');
     //IVertex<char> u = new VertexBFS<char>('u');
     //IVertex<char> v = new VertexBFS<char>('v');
     //IVertex<char> w = new VertexBFS<char>('w');
     //IVertex<char> x = new VertexBFS<char>('x');
     //IVertex<char> y = new VertexBFS<char>('y');
     //var vertices = new IVertex<char>[] { r, s, t, u, v, w, x, y };
     //var edges = new Dictionary<char, List<IVertex<char>>>();
     //edges[r] = new List<IVertex<char>>() { s, v };
     //edges[s] = new List<IVertex<char>>() { r, w };
     //edges[t] = new List<IVertex<char>>() { w, x, u };
     //edges[u] = new List<IVertex<char>>() { t, x, y };
     //edges[v] = new List<IVertex<char>>() { r };
     //edges[w] = new List<IVertex<char>>() { s, t, x };
     //edges[x] = new List<IVertex<char>>() { w, t, u, y };
     //edges[y] = new List<IVertex<char>>() { u, x };
     //var graph = new GraphAL<char>(vertices, edges, s);
     //graph.BreadthFirstSearch();
     //graph.PrintPath(u as VertexBFS<char>);
     //var mat = new MatrixChainMult();
     //int nr = mat.MemoizedMatrixChain();
     //var lcs = new LongestCommonSubsequence<char>(new char[] { 'a', 'b', 'c', 'b', 'd', 'a', 'b' }
     //    , new char[] { 'b', 'd', 'c', 'a', 'b', 'a' });
     //var result = lcs.LCSLength();
     //lcs.PrintLCS(7, 6);
     //var optSearchTree = new OptimalBinarySearchTree();
     //var result = optSearchTree.OptimalBST(5);
     //var matrixChainMult = new MatrixChainMult();
     //var result = matrixChainMult.MatrixChainOrder();
     //matrixChainMult.PrintOptimal(result.OptimalCosts, 0, result.OptimalCosts.GetLength(0) - 1);
     //var rodCutting = new RodCutting();
     //rodCutting.PrintBottomUpCutRodWithSolution(10);
     //RedBlackTree tree = new RedBlackTree();
     //tree.Insert(new RedBlackTreeNode(12));
     //tree.Insert(new RedBlackTreeNode(5));
     //tree.Insert(new RedBlackTreeNode(18));
     //tree.Insert(new RedBlackTreeNode(2));
     //tree.Insert(new RedBlackTreeNode(9));
     //tree.Insert(new RedBlackTreeNode(1));
     //tree.InOrderTreeWalk(tree.Root);
     //Console.WriteLine(tree.Root.Key + " left" + tree.Root.LeftChild.Key + " right" + tree.Root.RightChild.Key);
     //Console.WriteLine(tree.Root.LeftChild.LeftChild.Key);
     //BinarySearchTree tree = new BinarySearchTree();
     //tree.Insert(new BinarySearchTreeNode(12));
     //tree.Insert(new BinarySearchTreeNode(5));
     //tree.Insert(new BinarySearchTreeNode(18));
     //tree.Insert(new BinarySearchTreeNode(2));
     //tree.Insert(new BinarySearchTreeNode(9));
     //tree.InOrderTreeWalk(tree.Root);
     //tree.Delete(tree.Root.LeftChild);
     //tree.InOrderTreeWalk(tree.Root);
     //int[] input = new int[] { 8, 2, 5, 1, 9, 4, 3 };
     //float[] floats = new float[] { 0.10f, 0.58f, 0.32f, 0.98f, 0.08f, 0.44f, 0.72f, 0.24f, 0.68f, 0.8f };
     //float[] result = BucketSortClass.BucketSort(floats);
     #endregion
     Console.ReadLine();
 }
Example #2
0
 static void Main(string[] args)
 {
     //var edges = new bool[,] { { true, false, false, false }, { false, true, true, true },
     //    { false, true, true, false }, { true, false, true, true } };
     //var graph = new GraphAM(edges);
     //graph.TransitiveClosure();
     #region comment
     var maxInt = int.MaxValue / 2 - 200;
     var weights = new int[5, 5] { { 0, 3, 8, maxInt, -4}, { maxInt, 0, maxInt, 1, 7 },
         { maxInt, 4, 0, maxInt, maxInt }, { 2, maxInt, -5, 0, maxInt },
         { maxInt, maxInt, maxInt, 6, 0 } };
     var graph = new WeightedGraphAM(weights);
     var result = graph.FloydWarshall();
     //IVertex<char> r = new VertexSSSP<char>('r');
     //IVertex<char> s = new VertexSSSP<char>('s');
     //IVertex<char> t = new VertexSSSP<char>('t');
     //IVertex<char> x = new VertexSSSP<char>('x');
     //IVertex<char> y = new VertexSSSP<char>('y');
     //IVertex<char> z = new VertexSSSP<char>('z');
     //var vertices = new List<IVertex<char>>() { r, s, t, x, y, z };
     ////for dag
     //var edges = new List<Edge<char>>() { new Edge<char>(r, s, 5), new Edge<char>(r, t, 3),
     //    new Edge<char>(s, x, 6), new Edge<char>(s, t, 2), new Edge<char>(t, x, 7), new Edge<char>(t, y, 5),
     //    new Edge<char>(t, z, 2), new Edge<char>(x, z, 1), new Edge<char>(x, y, -1), new Edge<char>(y, z, -2) };
     //for bellman
     //var edges = new List<Edge<char>>() { new Edge<char>(s, t, 6), new Edge<char>(s, y, 7),
     //    new Edge<char>(t, x, 5), new Edge<char>(t, z, -4), new Edge<char>(t, y, 8), new Edge<char>(y, x, -3),
     //    new Edge<char>(y, z, 9), new Edge<char>(x, t, -2), new Edge<char>(z, x, 7), new Edge<char>(z, s, 2) };
     //for dijkstra
     //var edges = new List<Edge<char>>() { new Edge<char>(s, t, 10), new Edge<char>(s, y, 5),
     //    new Edge<char>(t, x, 1), new Edge<char>(t, y, 2), new Edge<char>(x, z, 4), new Edge<char>(y, x, 9),
     //    new Edge<char>(y, t, 3), new Edge<char>(y, z, 2), new Edge<char>(z, x, 6), new Edge<char>(z, s, 7) };
     //var graph = new WeightedGraphAL<char>(vertices, edges);
     //graph.Dijkstra(s);
     //graph.DagShortestPaths(s);
     //foreach (var vertex in graph.Vertices)
     //{
     //    Console.WriteLine(vertex);
     //}
     //if (graph.BellmanFord(s))
     //{
     //    foreach (var vertex in graph.Vertices)
     //    {
     //        Console.WriteLine(vertex);
     //    }
     //}
     //IVertex<char> a = new VertexMST<char>('a');
     //IVertex<char> b = new VertexMST<char>('b');
     //IVertex<char> c = new VertexMST<char>('c');
     //IVertex<char> d = new VertexMST<char>('d');
     //IVertex<char> e = new VertexMST<char>('e');
     //IVertex<char> f = new VertexMST<char>('f');
     //IVertex<char> g = new VertexMST<char>('g');
     //IVertex<char> h = new VertexMST<char>('h');
     //IVertex<char> i = new VertexMST<char>('i');
     //var vertices = new List<IVertex<char>>() { a, b, c, d, e, f, g, h, i };
     //var edges = new List<Edge<char>>() { new Edge<char>(a, b, 4), new Edge<char>(a, h, 9),
     //    new Edge<char>(b, h, 11), new Edge<char>(b, c, 8), new Edge<char>(h, i, 7), new Edge<char>(h, g, 1),
     //    new Edge<char>(i, c, 2), new Edge<char>(c, d, 7), new Edge<char>(c, f, 4), new Edge<char>(g, f, 2),
     //    new Edge<char>(d, e, 9), new Edge<char>(d, f, 14), new Edge<char>(e, f, 10) };
     //var graph = new WeightedGraphAL<char>(vertices, edges);
     //graph.MinimumSpanningTreePrim(a as VertexMST<char>);
     //foreach (var edge in graph.Edges
     //    .Where((ed) => ed.To.Equals(ed.From.Predecessor) || ed.From.Equals(ed.To.Predecessor)))
     //{
     //    Console.WriteLine(edge);
     //}
     //foreach (var edge in graph.MinimumSpanningTreeKruskal())
     //{
     //    Console.WriteLine(edge);
     //}
     //IVertex<char> a = new VertexDFS<char>('a');
     //IVertex<char> b = new VertexDFS<char>('b');
     //IVertex<char> c = new VertexDFS<char>('c');
     //IVertex<char> d = new VertexDFS<char>('d');
     //IVertex<char> e = new VertexDFS<char>('e');
     //IVertex<char> f = new VertexDFS<char>('f');
     //IVertex<char> g = new VertexDFS<char>('g');
     //IVertex<char> h = new VertexDFS<char>('h');
     //var vertices = new IVertex<char>[] { c, g, f, h, d, b, e, a };
     //var edges = new Dictionary<IVertex<char>, List<IVertex<char>>>();
     //edges[a] = new List<IVertex<char>>() { b };
     //edges[b] = new List<IVertex<char>>() { e, f, c };
     //edges[c] = new List<IVertex<char>>() { d, g };
     //edges[d] = new List<IVertex<char>>() { c, h };
     //edges[e] = new List<IVertex<char>>() { a, f };
     //edges[f] = new List<IVertex<char>>() { g };
     //edges[g] = new List<IVertex<char>>() { f, h };
     //edges[h] = new List<IVertex<char>>() { h };
     //var graph = new GraphAL<char>(vertices, edges);
     //var dict = graph.StronglyConnectedComponents();
     //IVertex<char> a = new VertexDFS<char>('a');
     //IVertex<char> b = new VertexDFS<char>('b');
     //IVertex<char> c = new VertexDFS<char>('c');
     //var vertices = new IVertex<char>[] { a, b, c };
     //var edges = new Dictionary<IVertex<char>, List<IVertex<char>>>();
     //edges[a] = new List<IVertex<char>>() { b, c };
     //var graph = new GraphAL<char>(vertices, edges);
     //foreach (var vertex in graph.Edges)
     //{
     //    Console.WriteLine(vertex.Key.Data + ":");
     //    foreach (var vert in vertex.Value)
     //    {
     //        Console.WriteLine("\t" + vert.Data);
     //    }
     //}
     //var graph2 = graph.Transpose();
     //Console.WriteLine();
     //foreach (var vertex in graph2.Edges)
     //{
     //    Console.WriteLine(vertex.Key.Data + ":");
     //    foreach (var vert in vertex.Value)
     //    {
     //        Console.WriteLine("\t" + vert.Data);
     //    }
     //}
     //IVertex<string> undeshorts = new VertexDFS<string>("undershorts");
     //IVertex<string> pants = new VertexDFS<string>("pants");
     //IVertex<string> belt = new VertexDFS<string>("belt");
     //IVertex<string> jacket = new VertexDFS<string>("jacket");
     //IVertex<string> shirt = new VertexDFS<string>("shirt");
     //IVertex<string> tie = new VertexDFS<string>("tie");
     //IVertex<string> socks = new VertexDFS<string>("socks");
     //IVertex<string> shoes = new VertexDFS<string>("shoes");
     //IVertex<string> watch = new VertexDFS<string>("watch");
     //var vertices = new IVertex<string>[] { shirt, tie, jacket, belt, watch, undeshorts, pants, shoes, socks };
     //var edges = new Dictionary<IVertex<string>, List<IVertex<string>>>();
     //edges[undeshorts] = new List<IVertex<string>>() { pants, shoes };
     //edges[pants] = new List<IVertex<string>>() { shoes, belt };
     //edges[belt] = new List<IVertex<string>>() { jacket };
     //edges[shirt] = new List<IVertex<string>>() { tie, belt };
     //edges[tie] = new List<IVertex<string>>() { jacket };
     //edges[jacket] = new List<IVertex<string>>();
     //edges[socks] = new List<IVertex<string>>() { shoes };
     //edges[shoes] = new List<IVertex<string>>();
     //edges[watch] = new List<IVertex<string>>();
     //var graph = new GraphAL<string>(vertices, edges);
     //graph.DepthFirstSearch();
     //var list = graph.TopologicalSort();
     //foreach (var vertex in list)
     //{
     //    Console.WriteLine(vertex);
     //}
     //IVertex<char> r = new VertexBFS<char>('r');
     //IVertex<char> s = new VertexBFS<char>('s');
     //IVertex<char> t = new VertexBFS<char>('t');
     //IVertex<char> u = new VertexBFS<char>('u');
     //IVertex<char> v = new VertexBFS<char>('v');
     //IVertex<char> w = new VertexBFS<char>('w');
     //IVertex<char> x = new VertexBFS<char>('x');
     //IVertex<char> y = new VertexBFS<char>('y');
     //var vertices = new IVertex<char>[] { r, s, t, u, v, w, x, y };
     //var edges = new Dictionary<char, List<IVertex<char>>>();
     //edges[r] = new List<IVertex<char>>() { s, v };
     //edges[s] = new List<IVertex<char>>() { r, w };
     //edges[t] = new List<IVertex<char>>() { w, x, u };
     //edges[u] = new List<IVertex<char>>() { t, x, y };
     //edges[v] = new List<IVertex<char>>() { r };
     //edges[w] = new List<IVertex<char>>() { s, t, x };
     //edges[x] = new List<IVertex<char>>() { w, t, u, y };
     //edges[y] = new List<IVertex<char>>() { u, x };
     //var graph = new GraphAL<char>(vertices, edges, s);
     //graph.BreadthFirstSearch();
     //graph.PrintPath(u as VertexBFS<char>);
     //var mat = new MatrixChainMult();
     //int nr = mat.MemoizedMatrixChain();
     //var lcs = new LongestCommonSubsequence<char>(new char[] { 'a', 'b', 'c', 'b', 'd', 'a', 'b' }
     //    , new char[] { 'b', 'd', 'c', 'a', 'b', 'a' });
     //var result = lcs.LCSLength();
     //lcs.PrintLCS(7, 6);
     //var optSearchTree = new OptimalBinarySearchTree();
     //var result = optSearchTree.OptimalBST(5);
     //var matrixChainMult = new MatrixChainMult();
     //var result = matrixChainMult.MatrixChainOrder();
     //matrixChainMult.PrintOptimal(result.OptimalCosts, 0, result.OptimalCosts.GetLength(0) - 1);
     //var rodCutting = new RodCutting();
     //rodCutting.PrintBottomUpCutRodWithSolution(10);
     //RedBlackTree tree = new RedBlackTree();
     //tree.Insert(new RedBlackTreeNode(12));
     //tree.Insert(new RedBlackTreeNode(5));
     //tree.Insert(new RedBlackTreeNode(18));
     //tree.Insert(new RedBlackTreeNode(2));
     //tree.Insert(new RedBlackTreeNode(9));
     //tree.Insert(new RedBlackTreeNode(1));
     //tree.InOrderTreeWalk(tree.Root);
     //Console.WriteLine(tree.Root.Key + " left" + tree.Root.LeftChild.Key + " right" + tree.Root.RightChild.Key);
     //Console.WriteLine(tree.Root.LeftChild.LeftChild.Key);
     //BinarySearchTree tree = new BinarySearchTree();
     //tree.Insert(new BinarySearchTreeNode(12));
     //tree.Insert(new BinarySearchTreeNode(5));
     //tree.Insert(new BinarySearchTreeNode(18));
     //tree.Insert(new BinarySearchTreeNode(2));
     //tree.Insert(new BinarySearchTreeNode(9));
     //tree.InOrderTreeWalk(tree.Root);
     //tree.Delete(tree.Root.LeftChild);
     //tree.InOrderTreeWalk(tree.Root);
     //int[] input = new int[] { 8, 2, 5, 1, 9, 4, 3 };
     //float[] floats = new float[] { 0.10f, 0.58f, 0.32f, 0.98f, 0.08f, 0.44f, 0.72f, 0.24f, 0.68f, 0.8f };
     //float[] result = BucketSortClass.BucketSort(floats);
     #endregion
     Console.ReadLine();
 }