private static void Main(string[] args) { //PricingHouse //Brokerage //Buyers //Sellers using (ActorSystem brokerage = ActorSystem.Create("Brokerage")) { ColorConsole.WriteLineGreen("Initialising Actor System"); Props brokerActorProps = Props.Create <Broker>(); Props playerActorProps = Props.Create <Buyer>(); var iactorrefBuyer = brokerage.ActorOf(props: playerActorProps, name: "Buyer"); var iactorrefBroker = brokerage.ActorOf(props: brokerActorProps, name: "Broker"); var resultCollection = new ConcurrentBag <int>(); var iterations = 10000; var result = Parallel.For(0, iterations, (i) => { var buyMessage = new BuyMessage() { sender = iactorrefBroker, Symbol = "MIC", Units = i }; iactorrefBroker.Tell(buyMessage, iactorrefBuyer); resultCollection.Add(i); }); while (resultCollection.Count < iterations) { Console.Write("z"); } Console.ReadLine(); brokerage.Shutdown(); } }
private static void Main(string[] args) { //PricingHouse //Brokerage //Buyers //Sellers using (ActorSystem brokerage = ActorSystem.Create("Brokerage")) { ColorConsole.WriteLineGreen("Initialising Actor System"); Props brokerActorProps = Props.Create<Broker>(); Props playerActorProps = Props.Create<Buyer>(); var iactorrefBuyer = brokerage.ActorOf(props: playerActorProps, name: "Buyer"); var iactorrefBroker = brokerage.ActorOf(props: brokerActorProps, name: "Broker"); var resultCollection = new ConcurrentBag<int>(); var iterations = 10000; var result = Parallel.For(0, iterations, (i) => { var buyMessage = new BuyMessage() {sender = iactorrefBroker,Symbol = "MIC", Units = i}; iactorrefBroker.Tell(buyMessage, iactorrefBuyer); resultCollection.Add(i); }); while (resultCollection.Count < iterations) { Console.Write("z"); } Console.ReadLine(); brokerage.Shutdown(); } }