/// <summary>
        /// Divide the source polygon to compute link distance.
        /// </summary>
        public void Divide()
        {
            LineSegment2D entrance = this.LastDiviser;
            LineSegment2D path     = new LineSegment2D(entrance.FirstPoint, this.LastPoint);

            if (this.CurrentPolygon.Contains(path))
            {
                return;
            }

            path = new LineSegment2D(entrance.LastPoint, this.LastPoint);

            if (this.CurrentPolygon.Contains(path))
            {
                return;
            }

            for (int i = 0; i < this.CurrentPolygon.VertexCount; i++)
            {
                if (this.CurrentPolygon.GetPoint(i) == entrance.FirstPoint)
                {
                    continue;
                }

                LineSegment2D lineSegment = new LineSegment2D(entrance.FirstPoint, this.CurrentPolygon.GetPoint(i));

                if (!this.CurrentPolygon.Contains(lineSegment) && !this.CurrentPolygon.isEdge(lineSegment))
                {
                    continue;
                }

                LineSegment2D lineDiviser = this.ChooseDiviser(lineSegment);

                if (lineDiviser == null)
                {
                    continue;
                }

                Polygon2D testPoly = new Polygon2D(this.CurrentPolygon);
                if (!testPoly.isVertex(lineDiviser.LastPoint))
                {
                    testPoly.Add(lineDiviser.LastPoint, testPoly.OnEdge(lineDiviser.LastPoint));
                }

                Polygon2D polygon = this.DividedBy(lineDiviser, testPoly);

                if (polygon.isVertex(this.LastPoint))
                {
                    testPoly = this.CurrentPolygon;
                    this.SubDivision.Remove(this.SubDivision.Count - 1);
                }
                else
                {
                    testPoly = polygon;
                    polygon  = this.CurrentPolygon;
                    this.SubDivision.Remove(this.SubDivision.Count - 1);
                }

                if (entrance.FirstPoint == entrance.LastPoint)
                {
                    this.SubDivision.Remove(this.SubDivision.Count - 1);
                    this.SubDivision.Add(testPoly);
                    this.SubDivision.Add(polygon);
                }
                else
                {
                    LineSegment2D testLine = new LineSegment2D(entrance.LastPoint, lineDiviser.FirstPoint);

                    if (!testLine.isRegular)
                    {
                        entrance = new LineSegment2D(entrance.LastPoint, entrance.LastPoint);
                        continue;
                    }

                    if (this.CurrentPolygon.Contains(testLine))
                    {
                        testLine = this.ChooseDiviser(testLine);
                        if (testLine != null && !testPoly.Contains(testLine))
                        {
                            lineDiviser = testLine;
                            testPoly    = new Polygon2D(this.CurrentPolygon);
                            if (!testPoly.isVertex(lineDiviser.LastPoint))
                            {
                                testPoly.Add(lineDiviser.LastPoint, testPoly.OnEdge(lineDiviser.LastPoint));
                            }

                            polygon  = this.DividedBy(lineDiviser, testPoly);
                            testPoly = this.CurrentPolygon;
                            this.SubDivision.Remove(this.SubDivision.Count - 1);
                        }
                        else if (testLine == null)
                        {
                            continue;
                        }
                    }

                    if (!polygon.isVertex(this.LastPoint))
                    {
                        this.SubDivision.Remove(this.SubDivision.Count - 1);
                        this.SubDivision.Add(polygon);
                        this.SubDivision.Add(testPoly);
                    }
                    else
                    {
                        this.SubDivision.Remove(this.SubDivision.Count - 1);
                        this.SubDivision.Add(testPoly);
                        this.SubDivision.Add(polygon);
                    }
                }

                this.Divisers.Add(lineDiviser);

                this.Divide();

                return;
            }
        }
        /// <summary>
        /// Construct a minimum link path of a polygon.
        /// </summary>
        public void BuildPath()
        {
            this.LinkDivisers.Clear();

            Point2D       CurrentPoint   = this.LastPoint;
            Point2D       IntersectPoint = null;
            LineSegment2D CurrentLine    = null;
            LineSegment2D IntersectLine  = null;

            for (int i = this.Divisers.Count - 1; i >= 0; i--)
            {
                double    position       = -1.0;
                Polygon2D currentPolygon = this.SubDivision[i + 1];

                CurrentLine = this.Divisers[i];
                if (CurrentLine.Contains(CurrentPoint))
                {
                    this.LinkDivisers.Add(CurrentPoint);

                    Vector2D vector = CurrentLine.ToVector().Normal().Normalize();
                    IntersectPoint = CurrentLine.MidPoint + vector;

                    if (!this.SubDivision[i].Contains(IntersectPoint))
                    {
                        vector = -vector;
                    }

                    double length = CurrentLine.Length;

                    LineSegment2D testLine = null;

                    do
                    {
                        IntersectPoint = CurrentLine.MidPoint + vector * length;
                        length        /= 2;
                        testLine       = new LineSegment2D(CurrentPoint, IntersectPoint);
                    } while (!this.SubDivision[i].Contains(testLine));

                    continue;
                }

                for (int j = 0; j < currentPolygon.VertexCount; j++)
                {
                    Point2D point = currentPolygon.GetPoint(j);

                    if (CurrentPoint == point)
                    {
                        continue;
                    }

                    LineSegment2D lineSegment = new LineSegment2D(CurrentPoint, point);

                    if (currentPolygon.Contains(lineSegment) || currentPolygon.isEdge(lineSegment))
                    {
                        if (CurrentLine.LineIntersects(lineSegment))
                        {
                            IntersectPoint = CurrentLine.ToLine().Intersects(lineSegment.ToLine());
                            if (position < 0)
                            {
                                position = CurrentLine.GetPosition(IntersectPoint);
                            }
                            else
                            {
                                position += CurrentLine.GetPosition(IntersectPoint);
                                position /= 2;
                            }
                        }
                    }
                }

                if (position < -0.5)
                {
                    CurrentPoint = IntersectPoint + IntersectLine.ToVector().Normalize();
                    i++;
                    continue;
                }

                this.LinkDivisers.Add(CurrentPoint);
                IntersectPoint = CurrentLine.GetPoint(position);
                IntersectLine  = new LineSegment2D(CurrentPoint, IntersectPoint);
                double extend = IntersectLine.Length;

                do
                {
                    extend      /= 2;
                    CurrentPoint = IntersectLine.Extend(extend);
                } while (!this.SubDivision[i].Contains(CurrentPoint));

                //CurrentPoint = CurrentLine.GetPoint(position);
            }

            CurrentLine = new LineSegment2D(CurrentPoint, this.FirstPoint);

            if (this.Parent.Contains(CurrentLine))
            {
                this.LinkDivisers.Add(CurrentPoint);
                this.LinkDivisers.Add(this.FirstPoint);
            }
            else if (IntersectLine != null)
            {
                CurrentPoint = IntersectPoint + IntersectLine.ToVector().Normalize();
                this.LinkDivisers.Add(CurrentPoint);
                this.LinkDivisers.Add(this.FirstPoint);
            }
            else
            {
                Vector2D vector = CurrentLine.ToVector().Normal().Normalize();

                IntersectPoint = CurrentLine.MidPoint + vector;

                if (!this.Parent.Contains(IntersectPoint))
                {
                    vector = -vector;
                }

                IntersectPoint = CurrentLine.MidPoint;

                double length = CurrentLine.Length;

                do
                {
                    length      /= 2;
                    CurrentPoint = IntersectPoint + vector * length;
                }while (!this.Parent.Contains(CurrentPoint));

                this.LinkDivisers.Add(this.LastPoint);
                this.LinkDivisers.Add(CurrentPoint);
                this.LinkDivisers.Add(this.FirstPoint);
            }
        }
        /// <summary>
        /// Divide the source polygon to compute link distance.
        /// </summary>
        public void Divide()
        {
            LineSegment2D entrance = this.LastDiviser;
            LineSegment2D path = new LineSegment2D(entrance.FirstPoint, this.LastPoint);

            if (this.CurrentPolygon.Contains(path))
            {
                return;
            }

            path = new LineSegment2D(entrance.LastPoint, this.LastPoint);

            if (this.CurrentPolygon.Contains(path))
            {
                return;
            }

            for (int i = 0; i < this.CurrentPolygon.VertexCount; i++)
            {

                if (this.CurrentPolygon.GetPoint(i) == entrance.FirstPoint)
                {
                    continue;
                }

                LineSegment2D lineSegment = new LineSegment2D(entrance.FirstPoint, this.CurrentPolygon.GetPoint(i));

                if(!this.CurrentPolygon.Contains(lineSegment) && !this.CurrentPolygon.isEdge(lineSegment))
                {
                    continue;
                }

                LineSegment2D lineDiviser = this.ChooseDiviser(lineSegment);

                if (lineDiviser == null)
                {
                    continue;
                }

                Polygon2D testPoly = new Polygon2D(this.CurrentPolygon);
                if (!testPoly.isVertex(lineDiviser.LastPoint))
                {
                    testPoly.Add(lineDiviser.LastPoint, testPoly.OnEdge(lineDiviser.LastPoint));
                }

                Polygon2D polygon = this.DividedBy(lineDiviser, testPoly);

                if (polygon.isVertex(this.LastPoint))
                {
                    testPoly = this.CurrentPolygon;
                    this.SubDivision.Remove(this.SubDivision.Count - 1);
                }
                else
                {
                    testPoly = polygon;
                    polygon = this.CurrentPolygon;
                    this.SubDivision.Remove(this.SubDivision.Count - 1);
                }

                if (entrance.FirstPoint == entrance.LastPoint)
                {
                    this.SubDivision.Remove(this.SubDivision.Count - 1);
                    this.SubDivision.Add(testPoly);
                    this.SubDivision.Add(polygon);
                }
                else
                {
                    LineSegment2D testLine = new LineSegment2D(entrance.LastPoint, lineDiviser.FirstPoint);

                    if (!testLine.isRegular)
                    {
                        entrance = new LineSegment2D(entrance.LastPoint, entrance.LastPoint);
                        continue;
                    }

                    if (this.CurrentPolygon.Contains(testLine))
                    {
                        testLine = this.ChooseDiviser(testLine);
                        if (testLine != null && !testPoly.Contains(testLine))
                        {
                            lineDiviser = testLine;
                            testPoly = new Polygon2D(this.CurrentPolygon);
                            if (!testPoly.isVertex(lineDiviser.LastPoint))
                            {
                                testPoly.Add(lineDiviser.LastPoint, testPoly.OnEdge(lineDiviser.LastPoint));
                            }

                            polygon = this.DividedBy(lineDiviser, testPoly);
                            testPoly = this.CurrentPolygon;
                            this.SubDivision.Remove(this.SubDivision.Count - 1);
                        }
                        else if (testLine == null)
                        {
                            continue;
                        }
                    }

                    if (!polygon.isVertex(this.LastPoint))
                    {
                        this.SubDivision.Remove(this.SubDivision.Count - 1);
                        this.SubDivision.Add(polygon);
                        this.SubDivision.Add(testPoly);
                    }
                    else
                    {
                        this.SubDivision.Remove(this.SubDivision.Count - 1);
                        this.SubDivision.Add(testPoly);
                        this.SubDivision.Add(polygon);
                    }
                }

                this.Divisers.Add(lineDiviser);

                this.Divide();

                return;
            }
        }