Example #1
0
 public MusicMgr()
 {
     MonoMgr.GetInstance().AddUpdateListener(Updata);
 }
Example #2
0
        /// <summary>
        /// 切换场景 同步
        /// </summary>
        /// <param name="name"></param>
        /// <param name="fun"></param>
        //public void LoadScene(string name, UnityAction fun, LoadSceneMode mode = LoadSceneMode.Additive)
        //{
        //    //场景同步加载
        //    SceneManager.LoadScene(name, mode);
        //    //加载完成后 才回去执行fun
        //    fun();
        //}

        /// <summary>
        /// 提供给外部的 异步加载的接口方法
        /// </summary>
        /// <param name="name"></param>
        /// <param name="fun"></param>
        public void LoadSceneAsyn(string name, UnityAction fun, LoadSceneMode mode = LoadSceneMode.Additive)
        {
            MonoMgr.GetInstance().StartCoroutine(ReallyLoadSceneAsync(name, fun, mode));
        }
Example #3
0
 //异步加载资源
 public void LoadAsync <T>(string name, UnityAction <T> callback) where T : Object
 {
     //开启异步加载的协程
     MonoMgr.GetInstance().StartCoroutine(ReallyLoadAsync(name, callback));
 }