private void GameSetup(Window window) { window.SetClearColor(0f, 0f, 1f); sprite001 = new Sprite(300, 300); sprite001.position = new Vector2(window.Width / 2 - 150, window.Height / 2 - 150); particleSystem001 = new ParticleSystem(10, 10, 100); particleSystem001.position = new Vector2(window.Width / 2, window.Height / 2); alienTexture = new Texture("Assets/2.png"); alien = new Sprite(alienTexture.Width, alienTexture.Height); lineDrawer = new Segment(0, 0, window.Width, window.Height, 4); }