Example #1
0
        private void appendObject(float x, float y)
        {
            if (tagName == "PineWheel")
            {
                rect.Y = y - 20;
            }

            else
            {
                rect.Y = y - new Random().Next(200, 1440);
            }

            AnimObject item = new AnimObject(image, frameCount, framesPerSecond, rect, srcRect, tagName, generateTime);

            objects.Add(item);
        }
Example #2
0
        public void update(int speed, int msec)
        {
            float x = 1280;

            while (objects.Count > 0)
            {
                AnimObject first = objects[0];

                var bounds = first.bounds;

                if (bounds.Right < 0)
                {
                    objects.RemoveAt(0);
                }

                else
                {
                    break;
                }
            }

            if (objects.Count > 0)
            {
                var obj    = objects[objects.Count - 1];
                var bounds = obj.bounds;
                x = bounds.Right;
            }

            if (x > 0 && generate)
            {
                x = 1280;
                appendObject(x, generateY);
                generate = false;
            }

            int dx = -speed * msec;

            foreach (var obj in objects)
            {
                obj.move(dx, 0);
                obj.updateFrame(msec);

                if (obj.bounds.Right < 0)
                {
                    startTimer = true;
                    timeFlag   = DateTime.Now;
                }
            }

            if (tagName == "Star")
            {
                totalTime = DateTime.Now - startTime;

                if (totalTime.TotalSeconds > generateTime)
                {
                    startTimer = true;
                }
            }

            if (startTimer)
            {
                currentTime = DateTime.Now - timeFlag;

                if (currentTime.TotalSeconds > generateTime)
                {
                    timeFlag = DateTime.Now;
                    if (obj.Count < maxItemCount)
                    {
                        generate = true;
                    }
                    startTimer = false;
                }
            }
        }