public Ant(Main game, bool active) : base(game, active) { hungry = 0; life = ConstantsHolder.Singleton.LifeMax; pheromonesTick = 0; Origin = new Vector2(8, 7); choicePheromones = new Aints.Behaviours.AntBehaviourFollowPheromone(game, this, false); // make sure it loads and draws DrawOrder = 50; UpdateOrder = 50; }
public Ant(Main game, bool active) : base(game, active) { hungry = 0; life = ConstantsHolder.Singleton.LifeMax; pheromonesTick = 0; Origin = new Vector2(8, 7); choicePheromones = new Aints.Behaviours.AntBehaviourFollowPheromone(game, this, false); // make sure it loads and draws DrawOrder = 50; UpdateOrder = 50; }