/// <summary> /// Create a new t_Game object. /// </summary> /// <param name="gameId">Initial value of the GameId property.</param> /// <param name="game">Initial value of the Game property.</param> /// <param name="description">Initial value of the Description property.</param> /// <param name="mean">Initial value of the Mean property.</param> /// <param name="stdev">Initial value of the stdev property.</param> public static t_Game Createt_Game(global::System.Int32 gameId, global::System.String game, global::System.String description, global::System.Double mean, global::System.Double stdev) { t_Game t_Game = new t_Game(); t_Game.GameId = gameId; t_Game.Game = game; t_Game.Description = description; t_Game.Mean = mean; t_Game.stdev = stdev; return t_Game; }
/// <summary> /// Deprecated Method for adding a new object to the t_Game EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTot_Game(t_Game t_Game) { base.AddObject("t_Game", t_Game); }