/// <summary>
 /// Create a new t_Game object.
 /// </summary>
 /// <param name="gameId">Initial value of the GameId property.</param>
 /// <param name="game">Initial value of the Game property.</param>
 /// <param name="description">Initial value of the Description property.</param>
 /// <param name="mean">Initial value of the Mean property.</param>
 /// <param name="stdev">Initial value of the stdev property.</param>
 public static t_Game Createt_Game(global::System.Int32 gameId, global::System.String game, global::System.String description, global::System.Double mean, global::System.Double stdev)
 {
     t_Game t_Game = new t_Game();
     t_Game.GameId = gameId;
     t_Game.Game = game;
     t_Game.Description = description;
     t_Game.Mean = mean;
     t_Game.stdev = stdev;
     return t_Game;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the t_Game EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddTot_Game(t_Game t_Game)
 {
     base.AddObject("t_Game", t_Game);
 }