Example #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="NPCUnit"/> class. 
 /// </summary>
 /// <param name="name"> The name. </param>
 /// <param name="x"> The x location of the unit.  </param>
 /// <param name="y"> The y location of the unit.  </param>
 /// <param name="sprite"> The sprite. </param>
 /// <param name="unitClass"> The class of the unit. </param>
 public NPCUnit(string name, int x, int y, AnimatedSprite sprite, UnitClass unitClass)
     : base(name, x, y, sprite, unitClass)
 {
 }
Example #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="NPCUnit"/> class. 
 /// </summary>
 /// <param name="id"> The id of the unit.  </param>
 /// <param name="name"> The name.  </param>
 /// <param name="position"> The position of the unit.  </param>
 /// <param name="sprite"> The sprite. </param>
 /// <param name="unitClass"> The class of the unit. </param>
 public NPCUnit(int id, string name, Vector position, AnimatedSprite sprite, UnitClass unitClass)
     : base(id, name, position, sprite, unitClass)
 {
 }
Example #3
0
        /// <summary>
        /// Makes a sprite from the given string.
        /// </summary>
        /// <param name="faction"> "Ally" or "Enemy". </param>
        /// <param name="spriteSheet"> The name of the sprite sheet. </param>
        /// <param name="spriteHeight"> The height of each sprite. </param>
        /// <param name="spriteWidth"> The width of each sprite. </param>
        /// <returns>
        /// An AnimatedSprite based on the spritesheet.
        /// </returns>
        private AnimatedSprite MakeSprite(string faction, string spriteSheet, int spriteHeight, int spriteWidth)
        {
            var animations = new Dictionary<AnimationKey, Animation>();

            var animation = new Animation(4, spriteHeight, spriteWidth, 0, 0);
            animations.Add(AnimationKey.Idle, animation);

            animation = new Animation(4, spriteHeight, spriteWidth, 0, spriteWidth);
            animations.Add(AnimationKey.Selected, animation);

            animation = new Animation(4, spriteHeight, spriteWidth, 0, spriteWidth * 2);
            animations.Add(AnimationKey.Left, animation);

            animation = new Animation(4, spriteHeight, spriteWidth, 0, spriteWidth * 3);
            animations.Add(AnimationKey.Down, animation);

            animation = new Animation(4, spriteHeight, spriteWidth, 0, spriteWidth * 4);
            animations.Add(AnimationKey.Up, animation);

            animation = new Animation(4, spriteHeight, spriteWidth, 0, spriteWidth * 5);
            animations.Add(AnimationKey.Right, animation);

            var sprite = new AnimatedSprite(
                this.Content.Load<Texture2D>(@"Textures\Sprites\" + faction + "\\" + spriteSheet),
                animations);

            return sprite;
        }