Example #1
0
        public Cell(UInt32 ownerId, Socket socket, Byte[] name, Color color, UInt32 points, Vector direction, System.Windows.Point position)
            : base(ClientType.Cell)
        {
            this.OwnerID = ownerId;
            this.Score = points;
            this.Color = color;
            this.Direction = direction;
            this.Name = name;
            this.Position = position;

            this._socket = socket;
            this._socket.OnRecv += OnRecv;
            this._socket.OnDisconnect += OnDisconnect;

            this._timerSalt = new Timer(1000 / Config.IntervalPosition);
            this._timerSalt.Elapsed += MoveCell;
            this._timerSalt.Start();

            this._timer = new Timer(1000 / Config.IntervalPosition);
            this._timer.Elapsed += CalculateMovement;

            this.Connected = true;

            Packet32 p32 = new Packet32();
            p32.SetId(this.Id);
            this.Send(p32.ToByteArray());
        }
Example #2
0
        private void OnName(BinaryReader packet)
        {
            Byte[] data;
            List<Byte> name = new List<Byte>();
            do
            {
                data = packet.ReadBytes(2);
                if (data.Length != 2)
                    break;
                name.AddRange(data);
            } while (true);

            if (name.Count > 0)
                this.Name = name.ToArray();

            this.Connected = true;
            Database.Instance.AddPlayer(Config.ServerId);

            Packet32 p32 = new Packet32();
            p32.SetId(this.Id);
            this.Send(p32.ToByteArray());

            Log.Info(String.Format("Player {0} entered the realm {1}", this.Id, this.Realm.Id));
        }