Example #1
0
 private void PlayerNullCheck()
 {
     if (GameObjectManager.FindAll(CharacterID.Player).Count == 0)
     {
         GameObjectManager.Clear();
         isEnd = true;
     }
 }
 public void Change(SceneID id)
 {
     GameObject.GetScene = id;
     if (_scene != null)
     {
         if (_scene.IsGameObjectClear)
         {
             GameObjectManager.Clear();
         }
     }
     if (id == SceneID.None)
     {
         gameManager.IsExit = true;
     }
     _scene = scenes[id];
     _scene.Initialize();
     isChange = true;
 }
Example #3
0
        /*////////////////////////////////////////////
        *
        *
        * ここまでがUpdatetに書かれた処理です
        *
        *
        *  /* /////////////////////////////////////////*/

        // 終了処理
        public override void End()
        {
            GameObjectManager.Clear();
        }