Example #1
0
        private void BeginSend()
        {
            if (!this.isSend && this.IsConnected && sendQueue.Count > 0)
            {
                this.isSend = true;
                byte[] data = this.sendQueue.Dequeue();

                TcpSendData state = new TcpSendData();
                state.Buffer      = SocketHelper.ToSendData(data);
                state.BufferIndex = 0;
                try { this.socket.BeginSend(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, this.OnSend, state); }
                catch (Exception ex) { this.OnErrorEvent(ex); }
            }
        }
Example #2
0
        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="data">数据</param>
        public bool Send(byte[] data)
        {
            if (data != null || data.Length > 0 && this.IsConnected)
            {
                byte[] buffer = SocketHelper.ToSendData(data);
                int    count  = 0;
                while (count < buffer.Length)
                {
                    count += this.socket.Send(buffer, count, buffer.Length - count, SocketFlags.None);
                }

                return(true);
            }


            return(false);
        }
Example #3
0
 public override bool Send(byte[] data)
 {
     return(base.Send(SocketHelper.ToSendData(data)));
 }