Encapsulates the behavior to bind a (part of a) buffer.
Example #1
0
 /// <summary>
 /// Creates a new object renderer with the given effect and buffer bindings.
 /// </summary>
 /// <param name="effect">The effect which should be applied.</param>
 /// <param name="bufferBindings">The buffer bindings which contain all vertex and index data.</param>
 /// <returns>A new object renderer.</returns>
 public IObjectRenderer CreateObjectRenderer(IEffect effect, BufferBinding[] bufferBindings)
 {
     return new XnaObjectRenderer(mDevice, effect, bufferBindings);
 }