Example #1
0
        //TRANSLATION ROTATION SCALE
        private void button2_Click(object sender, EventArgs e)
        {
            if (figure == null)
            {
                MessageBox.Show("Неодбходимо выбрать фигуру!", "Ошибка!", MessageBoxButtons.OK);
            }
            else
            {
                //TRANSLATE
                int offsetX = (int)numericUpDown1.Value, offsetY = (int)numericUpDown2.Value, offsetZ = (int)numericUpDown3.Value;
                figure.Translate(offsetX, offsetY, offsetZ);

                //ROTATE
                int rotateAngleX = (int)numericUpDown4.Value;
                figure.Rotate(rotateAngleX, 0);

                int rotateAngleY = (int)numericUpDown5.Value;
                figure.Rotate(rotateAngleY, Axis.AXIS_Y);

                int rotateAngleZ = (int)numericUpDown6.Value;
                figure.Rotate(rotateAngleZ, Axis.AXIS_Z);

                //SCALE
                if (checkBox1.Checked)
                {
                    float old_x = figure.Center.X, old_y = figure.Center.Y, old_z = figure.Center.Z;
                    figure.Translate(-old_x, -old_y, -old_z);

                    float kx = (float)numericUpDown9.Value, ky = (float)numericUpDown8.Value, kz = (float)numericUpDown7.Value;
                    figure.Scale(kx, ky, kz);

                    figure.Translate(old_x, old_y, old_z);
                }
                else
                {
                    float kx = (float)numericUpDown9.Value, ky = (float)numericUpDown8.Value, kz = (float)numericUpDown7.Value;
                    figure.Scale(kx, ky, kz);
                }
            }

            g.Clear(Color.White);
            if (clipping == 0)
            {
                figure.Show(g, projection);
            }
            else if (clipping == Clipping.Gouraud)
            {
                show_gouraud();
            }
            else if (clipping == Clipping.ZBuffer)
            {
                show_z_buff();
            }
            else if (clipping == Clipping.Texture)
            {
                show_texture();
            }

            camera.show(g, projection);
        }