public ChestButton(Chunk chunk, Vector2 vector, Inventory inventory) : base(vector," ", chunk.getColor()) { setAction(new SetLootInventoryAction(inventory, chunk)); this.chunk = chunk; }
public SquareChestChunk(int chunkPos, int baseHeight) : base(chunkPos, baseHeight) { inventory = new Inventory(); inventory.add(ItemFactoryManager.getInstance().createWeapon()); inventory.add(ItemFactoryManager.getInstance().generateHealthPotion()); chestButton = new ChestButton(this, Vector2.Zero, inventory); Random rand = new Random(new Guid().GetHashCode()); int bonus = rand.Next(8); if (bonus == 6) { inventory.add(ItemFactoryManager.getInstance().generateAmmoPack()); } else if (bonus == 3) { inventory.add(ItemFactoryManager.getInstance().generateHealthPotion()); } }
public SetLootInventoryAction(Inventory inventory, Chunk chunk) { this.inventory = inventory; this.chunk = chunk; }
public bool isInInventory(Inventory inventory) { return ItemFactoryManager.getInstance().getItemInventoryHash(this).Equals(inventory.getInventoryHash()); }
/// <summary> /// Sets the current inventory being read from. /// </summary> /// <param name="loot"></param> public void setLootInventory(Inventory loot) { otherInventory = loot; refreshInventories(); }
public SquareChestChunk(int chunkPos, int baseHeight, String inventory) : base(chunkPos, baseHeight) { this.inventory = new Inventory(10, inventory); chestButton = new ChestButton(this, Vector2.Zero, this.inventory); }
//moves the item to the inventory public bool moveItem(Item item, Inventory inventory) { item.activateEffects(false); item.activateEffects(true); int itemCount = inventoryToItems[inventory.getInventoryHash()].Count; if (itemCount < inventory.getMaximumSize()) return moveItem(item, inventory.getInventoryHash()); return false; }
//creates weapon, puts it into the inventory public Item createWeapon(String XMLFile, Inventory inventory) { Item result = createWeapon(XMLFile); moveItem(result, inventory); return result; }
//creates the random weapon and puts into inventory public Item createWeapon(Inventory inventory) { String itemHash = generateRandomHash(); //create the weapon items[itemHash] = itemFactory.createWeapon(itemHash); inventory.add(items[itemHash]); return items[itemHash]; }
//creates the item, puts it into the inventory public Item createItem(String XMLFile, Inventory inventory) { return createItem(XMLFile, inventory.getInventoryHash()); }