private void button2_Click(object sender, EventArgs e)
        {
            Random s = new Random();
            int    sum;

            sum = s.Next(1, 9) + info.Adaptibility;
            if (sum >= 7)
            {
                MessageBox.Show("Success!");

                Breakroom n = new Breakroom(info);
                n.Show();
                this.Hide();
            }
            else
            {
                info.Energy = info.Energy - 3;
                if (info.Energy <= 0)
                {
                    LoseScreen x = new LoseScreen();
                    x.Show();
                    this.Hide();
                }
                else
                {
                    MessageBox.Show("You overestimated your stealth.\n\nThe receptionist lets the security dog loose, but you only loose one finger, so you continue on.");

                    Breakroom n = new Breakroom(info);
                    n.Show();
                    this.Hide();
                }
            }
            //determines what happens when button2 is clicked
        }
        private void button1_Click(object sender, EventArgs e)
        {
            Random s = new Random();
            int    sum;

            sum = s.Next(1, 9) + info.Caffeine;
            if (sum >= 5)
            {
                MessageBox.Show("Success!");

                Breakroom n = new Breakroom(info);
                n.Show();
                this.Hide();
            }
            else
            {
                info.Energy = info.Energy - 2;
                if (info.Energy <= 0)
                {
                    LoseScreen x = new LoseScreen();
                    x.Show();
                    this.Hide();
                }
                else
                {
                    MessageBox.Show("The Receptionist is in a bad mood.\nThe cup of coffee has been thrown in your face.");

                    Breakroom n = new Breakroom(info);
                    n.Show();
                    this.Hide();
                }
            }
            //determines what happens when button1 is clicked
        }