Example #1
0
        private void startButton_Click(object sender, EventArgs e)
        {
            //Moves to level screen
            LevelScreen LevelScreenForm = new LevelScreen();

            LevelScreenForm.Show();
            this.Hide();
        }
Example #2
0
        public Adventure(int healthValue, int curLevel, LevelScreen formValue)
        {
            this.health    = healthValue;
            this.floor     = curLevel;
            this.levelForm = formValue;

            InitializeComponent();

            //Set bitmap image
            dogImg1 = (Bitmap)rm.GetObject("Dog");
            dogImg2 = (Bitmap)rm.GetObject("Dog2");
            stairs  = (Bitmap)rm.GetObject("Stairs");

            //Determines stair's random location
            stairRanLocX = randomGen.Next(1, 15);
            stairRanLocY = randomGen.Next(1, 15);
            stair        = new Rectangle(-32, -32, 32, 32);

            //Determines wall texture, placement
            int wallNum = randomGen.Next(0, 7);

            wallNumList = new int[60];
            for (int a = 0; a < wallNumList.Length; a++)
            {
                wallNum        = randomGen.Next(0, 7);
                wallNumList[a] = wallNum;
            }

            wallTextureList = new Bitmap[7];
            for (int i = 0; i < wallTextureList.Length; i++)
            {
                wallTextureList[i] = (Bitmap)rm.GetObject("GrayWall" + i);
            }

            wallsToDraw = new Rectangle[60];
            for (int j = 0; j < wallsToDraw.Length; j += 4)
            {
                wallsToDraw[j]     = new Rectangle(x, 0, 32, 32);
                wallsToDraw[j + 1] = new Rectangle(480, x, 32, 32);
                wallsToDraw[j + 2] = new Rectangle(0, x, 32, 32);
                wallsToDraw[j + 3] = new Rectangle(x, 480, 32, 32);
                x += 32;
                wallsToDraw[2] = new Rectangle(480, 480, 32, 32);
            }

            //Determines enemy textures, placement, numbers
            enemyTextures = new Bitmap[3];
            for (int k = 0; k < enemyTextures.Length; k++)
            {
                enemyTextures[k] = (Bitmap)rm.GetObject("Enemy" + k);
            }

            if (1 <= floor && floor <= 5)
            {
                enemyNum = randomGen.Next(1, 11);
            }

            if (6 <= floor && floor <= 10)
            {
                enemyNum = randomGen.Next(10, 21);
            }

            if (floor >= 11)
            {
                enemyNum = randomGen.Next(20, 31);
            }

            int enemyRanLocX = randomGen.Next(1, 15);
            int enemyRanLocY = randomGen.Next(1, 15);

            enemyLocs = new Rectangle[enemyNum];
            for (int l = 0; l < enemyLocs.Length; l++)
            {
                enemyRanLocX = randomGen.Next(1, 15);
                enemyRanLocY = randomGen.Next(1, 15);
                enemyLocs[l] = new Rectangle(32 * enemyRanLocX, 32 * enemyRanLocY, 32, 32);
            }

            int eneNum = randomGen.Next(0, 3);

            eneNumList = new int[enemyNum];
            for (int m = 0; m < eneNumList.Length; m++)
            {
                eneNum        = randomGen.Next(0, 3);
                eneNumList[m] = eneNum;
            }

            //Determines food texture, location, numbers
            foodPics = new Bitmap[21];
            for (int n = 0; n < foodPics.Length; n++)
            {
                foodPics[n] = (Bitmap)rm.GetObject("Food" + n);
            }

            foodAmount = randomGen.Next(1, 21);
            foodCount  = foodAmount;
            int foodNum = randomGen.Next(0, 21);

            foodNumList = new int[foodAmount];
            for (int z = 0; z < foodNumList.Length; z++)
            {
                foodNum        = randomGen.Next(0, 21);
                foodNumList[z] = foodNum;
            }

            int foodRanLocX = randomGen.Next(1, 15);
            int foodRanLocY = randomGen.Next(1, 15);

            foodLocs = new Rectangle[foodAmount];
            for (int n = 0; n < foodLocs.Length; n++)
            {
                foodRanLocX = randomGen.Next(1, 15);
                foodRanLocY = randomGen.Next(1, 15);
                foodLocs[n] = new Rectangle(32 * foodRanLocX, 32 * foodRanLocY, 32, 32);
            }

            //Sets up rectangle for Dog sprite
            int dogRanLocX = randomGen.Next(1, 15);
            int dogRanLocY = randomGen.Next(1, 15);

            DogSpr = new Rectangle(32 * dogRanLocX, 32 * dogRanLocY, 32, 32);

            //Sets health
            healthBar.Maximum = 1000;
            healthBar.Value  += 1000;
        }