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C# (CSharp) Adventure Player.MoveRight Examples
Programming Language:
C# (CSharp)
Namespace/Package Name:
Adventure
Class/Type:
Player
Method/Function:
MoveRight
Examples at hotexamples.com:
1
C# (CSharp) Adventure Player.MoveRight - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Adventure.Player.MoveRight
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetPosition(3)
AddItemToInventory(2)
GetInstance(2)
ShowСharacteristics(2)
RemoveQuestCompletionItems(2)
MarkQuestCompleted(2)
HasRequiredItemToEnterThisLocation(2)
HasAllQuestCompletionItems(2)
GetPlayerInfo(2)
HasThisQuest(2)
CompletedThisQuest(2)
GetDialogColor(1)
MoveLeft(1)
chooseSupplies(1)
ChooseTool(1)
SetStrategy(1)
RemoveThing(1)
ReadInput(1)
PickItem(1)
NormalAttack(1)
MoveUp(1)
MoveRight(1)
MoveDown(1)
GetInventoryInfo(1)
Move(1)
Dialog(1)
IsAlive(1)
Heal(1)
AddThing(1)
HasThing(1)
Die(1)
EatItem(1)
GetThings(1)
GainExp(1)
GetCharacterName(1)
dropItem(1)
Frequently Used Methods
GetPosition (3)
AddItemToInventory (2)
GetInstance (2)
ShowСharacteristics (2)
RemoveQuestCompletionItems (2)
MarkQuestCompleted (2)
HasRequiredItemToEnterThisLocation (2)
HasAllQuestCompletionItems (2)
GetPlayerInfo (2)
HasThisQuest (2)
Frequently Used Methods
CompletedThisQuest (2)
GetDialogColor (1)
MoveLeft (1)
chooseSupplies (1)
ChooseTool (1)
SetStrategy (1)
RemoveThing (1)
ReadInput (1)
PickItem (1)
NormalAttack (1)
MoveUp (1)
MoveRight (1)
MoveDown (1)
GetInventoryInfo (1)
Move (1)
Dialog (1)
IsAlive (1)
Heal (1)
AddThing (1)
HasThing (1)
Frequently Used Methods
MoveUp (1)
MoveRight (1)
MoveDown (1)
GetInventoryInfo (1)
Move (1)
Dialog (1)
IsAlive (1)
Heal (1)
AddThing (1)
HasThing (1)
Die (1)
EatItem (1)
GetThings (1)
GainExp (1)
GetCharacterName (1)
dropItem (1)
Frequently Used Methods
Die (1)
EatItem (1)
GetThings (1)
GainExp (1)
GetCharacterName (1)
dropItem (1)
Example #1
0
Show file
File:
Form1.cs
Project:
GerunNik/Education.AdventureGame
private void WalkRight(object sender, EventArgs e) { Player.MoveRight(); CheckGround(); }
x