Example #1
0
        public IEnumerable <Day17MazeState> GetNextStates(Day17MazeState state)
        {
            if (state.Location.X == 3 && state.Location.Y == 3)
            {
                yield break;
            }
            //Console.WriteLine(state.Path);
            var hash = _hasher.Md5Hash(state.Path).ToLower();

            if (IsOpen(hash[0]) && state.Location.Y > 0) //Up
            {
                yield return(new Day17MazeState(state, CompassBearing.North));
            }
            if (IsOpen(hash[1]) && state.Location.Y < 3) //Down
            {
                yield return(new Day17MazeState(state, CompassBearing.South));
            }
            if (IsOpen(hash[2]) && state.Location.X > 0) //Left
            {
                yield return(new Day17MazeState(state, CompassBearing.West));
            }
            if (IsOpen(hash[3]) && state.Location.X < 3) //Left
            {
                yield return(new Day17MazeState(state, CompassBearing.East));
            }
        }
Example #2
0
        public string Solve(string passcode)
        {
            var startState = new Day17MazeState {
                Location = new Location(0, 0), Path = passcode
            };

            HashSet <Day17MazeState> toExplore = new HashSet <Day17MazeState> {
                startState
            };
            List <string> validRoutes = new List <string>();

            while (toExplore.Any())
            {
                toExplore = new HashSet <Day17MazeState>(toExplore.SelectMany(GetNextStates));

                var success = toExplore.Where(x => x.Location.X == 3 && x.Location.Y == 3);
                if (success.Any())
                {
                    return(success.OrderBy(x => x.Path.Length).First().Path.Remove(0, passcode.Length));
                }
            }
            return(validRoutes.OrderBy(x => x.Length).First().Remove(0, passcode.Length));
        }
Example #3
0
        public Day17MazeState(Day17MazeState state, CompassBearing direction)
        {
            Path     = state.Path;
            Location = new Location(state.Location.X, state.Location.Y);

            Path = state.Path + GetNextPath(direction);

            if (direction == CompassBearing.North)
            {
                Location.Y--;
            }
            else if (direction == CompassBearing.East)
            {
                Location.X++;
            }
            else if (direction == CompassBearing.South)
            {
                Location.Y++;
            }
            else if (direction == CompassBearing.West)
            {
                Location.X--;
            }
        }
Example #4
0
 protected bool Equals(Day17MazeState other)
 {
     return(string.Equals(Path, other.Path) && Equals(Location, other.Location));
 }