public void ReactOnCreature(CreatureBaseAbstract c)
 {
     if (c.WorldPosition == WorldPosition && Name != c.Name)
     {
         Attack(this, c);
         MoveRandomly();
     }
 }
        public void Attack(CreatureBaseAbstract a, CreatureBaseAbstract b)
        {
            Console.WriteLine(a.Name + " is attacking " + b.Name + "!");
            IState damageState = new DamageStateHealthy();

            if (a.Health < 25)
            {
                b.CheckIfDead();
                damageState = new DamageStateWounded();
                damageState.CalculateDamage(a, b);
                resetDamage(a);
            }

            else if (a.Health > 25)
            {
                b.CheckIfDead();
                damageState = new DamageStateHealthy();
                resetDamage(a);
                damageState.CalculateDamage(a, b);
            }

            Console.WriteLine(b.Name + " got hit with: " + a.Damage + " and now has: " + b.Health + " health left.");
        }